About

WELCOME

This is a blog about my adventure into 3D Art and Animation, a work in progress which it is constantly growing and changing.

It contains some of the assessments for my degree at Deign Centre Enmore and a collection of ‘things’ I have found along the way,  that has been collated on my blog for future learning and reference. My assessments are a learning process and not all the references and articles have been read, tried and tested.  If you find it interesting and helpful, enjoy.  Additions, feedback and information you may wish to share is always welcome.

The posts have been categorised under Pre Production, Production, Post Production or Professional.  Some of the posts fit into these categories more snugly than others and there are some overlaps.

Building on this I have ventured into some Digital Media areas and have included some of this as part of this learning adventure.

I was born in Charters Towers, Queensland, Australian and graduated from the Queensland College of Art, majoring in Film Making and Video Production in 1982.  After many years working in Post Production and enjoying editing I now have some time to learn and explore the world of 3D.

Thérèse O’Leary

3D ART  and  ANIMATION

lineSpecularWeightlineSpecularRoughnesslineDiffuseWeight

004matte_ShotOne

Screen Shot 2015-06-13 at 11.54.02 am

3D  RENDERING:  STUDIO 2

Solid Angle – Arnold

Foundry:  Nuke

Screen Shot 2016-02-09 at 9.59.03 PM

COMPOSITING  for  3D

Foundry:  Nuke

frameIncrimentWindow

PROGRAMMING  for  3D:  STUDIO 1

Autodesk:  Maya – MEL

005

Screen Shot 2015-11-14 at 4.51.36 pm

PROGRAMMING  for  3D:  STUDIO 2

Autodesk:  Maya – Python

model_001

allGreen_002023

UV  LAYOUT

Heads:  UV Layout

pearNormal

TEXTURING for  3D

Autodesk: Mud Box

finalLightsfinalSecond

3D  RENDERING:  STUDIO 1

Autodesk:  Maya – Mental Ray

mannequin_009

toon shape to emit the circular particles

added the psi and reverse nodes

020

DYNAMICS  and  VISUAL  EFFECTS:  STUIDO 1

Autodesk:  Maya

Foundry:  Nuke

007

DYNAMICS  and  VISUAL  EFFECTS:  STUDIO 2

Autodesk:  Maya

building the shading network for opacity and transparency

DATA  CAPTURE  and  COMPOSITING

Autodesk:  Maya

Foundry:  Nuke

ballDrawings_005bBallCompile_001

Screen Shot 2015-05-11 at 1.35.28 am

thumbnails_002blockingThree_001

3D  ANIMATION:  STUDIO 1

Autodesk:  Maya

030_sdk020_importedFile

3D  RIGGING:  STUDIO 1

Autodesk:  Maya

buildingLandscapeCrop

conchShellCropVISUAL  ARTS:  STUDIO 1

aliceColourTests02

DESIGN:  VISUAL  THINKING

a23dm_17

SCREEN  PRE-VISUALISATION and EDITING

Autodesk:  Maya

Adobe: Premier

a23dm_18

3D  MODELLING:  STUDIO 1

Autodesk:  Maya

Screen shot 2013-07-22 at 8.38.35 PM

second moving joint

Screen shot 2013-06-16 at 8.12.36 PM

3D ARTISTRY

Autodesk:  Maya

seven

six

DIGITAL  PROCESSING

Autodesk:  Maya

CAMERAS  and  LIGHTING

Autodesk:  Maya

SCREEN  STUDIES

DESIGN  PROFESSIONAL  PRACTICE

DIGITAL  MEDIA

Screen Shot 2016-03-13 at 9.49.06 PM

SOUND  EDITING:  Adobe Audition

2D ANIMATION:  Adobe Animate or Flash

3D ANIMATION:  Maxon Cinema 4D

bannersCompile

PRODUCE and EDIT DIGITAL IMAGES:  Nikon D610 and Adobe Photoshop

exercise_09

blend modes exercise

VISUAL  EFFECTS:  Adobe After Effects

VIDEO  EDITING:  Adobe Premier Pro

 

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