Tag Archives: 3D

Virtual Reality

CG SOCIETY VR IS A FANTASTIC BEAST  Framestore’s Andy Rowan-Robinson on building interaction and expanding narratives in virtual reality.  The Evolution of VR Storytelling YOU GOT THIS: AN ANIMATOR-TURNED-VR CREATOR’S 5 TAKEAWAYS ON GIVING VIRTUAL REALITY A GO THE  FOUNDRY Our new initiative to help you embrace VR Can you afford to miss the virtual […]

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging) is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Rigging

Rigging, the rigger builds the internal structure, the skeleton and creating controls the animator will use to bring the model to life by manipulating the three-dimensional object. It needs to be animator-friendly, efficient, robust and well- organised.  It could be a character or a vehicle, firstly understanding what it is in reality, then considering how it needs to […]

Drawing, Design and Creativity

How Ink Is Made The understanding of all creatures is relative to their field of perception, involving illusion, confusion and delusion creating their reality.  Maya is the illusory creative force of the supreme lord. Life is about how we perceive things and in our images we may want to keep it clean and simple, not loading it down […]

Modelling Process Diary

3D Modelling is based on the Cartesian coordinating system in three dimensions, a point in 3D space defined by width, height and depth. The zero point for each of these axes is the origin and the intersection of all three axes, providing the starting point for calculations and defining a point in 3D space or World Coordinates Position, (0,0,0).  This defines the […]

Dynamics

 Additional information and resources I have collected along the way are at the end of these assessment blogs. DYNAMICS  002 REPORT 2B:  Schooner, Sail Boat Starting on this adventure, translating my sailing research into dynamics was not off to a good start.  When moving the sail boat the pieces of the model were not staying […]

Lighting and Rendering

This post is made up of information I have collected along the way about lighting, shaders and rendering  software. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for Maya JEREMY  BIRN […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]

3D and VFX

FOLKS VFX OFFERS 12 FACTS ABOUT “12 MONKEYS” On the heels of the release of Season Three, Sebastien Bergeron, Founder and VFX Supervisor at Folks VFX, offers 12 facts about Syfy series,12 Monkeys.  We were brought on board last season, for Season Two of 12 Monkeys. They wanted a change in the visual effects department, and […]

Post Production

A POST PRODUCTION BLUE PRINT: By Joel Goodman AUSTRALIAN  SCREEN EDITORS  (ASE) is a cultural, professional and educational organisation, dedicated to the pursuit and recognition of excellence in the arts, sciences and technology of motion picture film and televisual post production. EDITING Vary your video composition: 10 types of camera shots  engaged throughout the storyline because […]