Tag Archives: 3D

Virtual Reality

CG SOCIETY VR IS A FANTASTIC BEAST  Framestore’s Andy Rowan-Robinson on building interaction and expanding narratives in virtual reality.  The Evolution of VR Storytelling THE  FOUNDRY Our new initiative to help you embrace VR Can you afford to miss the virtual train? What they don’t tell you about 360° VR production Galvanized Souls get the […]

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging) is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Rigging

Rigging, the rigger builds the internal structure, the skeleton and creating controls the animator will use to bring the model to life by manipulating the three-dimensional object. It needs to be animator-friendly, efficient, robust and well- organised.  It could be a character or a vehicle, firstly understanding what it is in reality, then considering how it needs to […]

Drawing, Design and Creativity

The understanding of all creatures is relative to their field of perception, involving illusion, confusion and delusion creating their reality.  Maya is the illusory creative force of the supreme lord. Life is about how we perceive things and in our images we may want to keep it clean and simple, not loading it down with information, have a […]

Modelling Process Diary

3D Modelling is based on the Cartesian coordinating system in three dimensions, a point in 3D space defined by width, height and depth. The zero point for each of these axes is the origin and the intersection of all three axes, providing the starting point for calculations and defining a point in 3D space or World Coordinates Position, (0,0,0).  This defines the […]

Dynamics

 Additional information and resources I have collected along the way are at the end of these assessment blogs. DYNAMICS  002 REPORT 2B:  Schooner, Sail Boat Starting on this adventure, translating my sailing research into dynamics was not off to a good start.  When moving the sail boat the pieces of the model were not staying […]

Lighting and Rendering

This post includes information I have collected along the way abut lighting, shaders and rendering  software. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for Maya JEREMY  BIRN  Dec 17, 2013 […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]

3D and VFX

17 favorite movies before and after visual effects The 10 best visual effects breakdowns of 2016 It goes without saying that the CG on display is excellent, but bear in mind that this isn’t a run-down of the biggest or best visual effects projects of the year: it’s a run-down of the best visual effects breakdowns. Editing, […]

Post Production

A POST PRODUCTION BLUE PRINT: By Joel Goodman EDITING ART of the CUT WITH “KONG” EDITOR, RICK PEARSON, ACE ART of THE CUT with KATE SANFORD, ACE EDITOR of “BOARDWALK EMPIRE” & “VINYL” Fitness & Editing Hollywood Blockbusters with Alan Bell, AC POST MAGAZINE:  Editing ARRIVAL Joe Walker has established himself as the go-to editor for […]