Category Rendering

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging) is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]


Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]


Colour is either subtractive, where all the colours are absorbed and only black is reflected, such as lighting models in a 3D environment, or additive, where all colours are equally mixed together to form white, such as a computer monitor. Hue is the tint of the colour such as red, green or blue Saturation is […]

Rendering Process Diary

V-RAY WINS ACADEMY AWARD Vector-based or 3D software uses mathematical algorithms and geometric functions and rendering is the process of calculating this information, converting into raster images, to produce a 2D picture. The rendered picture is made up of pixels that create the image or movie file.  The lights, shadows, colours, movement, placement of textures and […]

Lighting and Rendering

This post includes information I have collected along the way abut lighting, shaders and rendering  software. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for Maya JEREMY  BIRN  Dec 17, 2013 […]