Category Rendering

Texturing
Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface. UV points represent the location of a polygon’s vertices within a UV texture space. If polygon faces overlap within the UV texture space, they share the […]

Colour
Colour is about communicating, a subjective thing. It is not only about the overall look, there is the dilemma of sunny days vs overcast sky in a scene, using colour to enhance different environments and geographies, creating juxtaposition between scenes. Might be a warm and colourful film with the need to feel the environment, like […]

Programming
w3schools.com: The language for building web pages Women Who Code: Sydney and Meetup Sydney Python User Group (SyPy) Monthly Meetup EAT 3D Autodesk Maya Scripting – An introduction and Applications Luiz Kruel LEARN COED the HARD WAY THE NEW BOSTON LESTER BANKS: LEARN ARTIST FRIENDLY PYTHON FOR MAYA FROM DHRUV GOVIL STACK SOCIAL PythonProgramming Bootcamp MICHAEL […]

Rendering Process Diary
V-RAY WINS ACADEMY AWARD Vector-based or 3D software uses mathematical algorithms and geometric functions and rendering is the process of calculating this information, converting into raster images, to produce a 2D picture. The rendered picture is made up of pixels that create the image or movie file. The lights, shadows, colours, movement, placement of textures and […]

Lighting and Rendering
This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for […]