Category Rendering

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging)  is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Texturing

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]

Colour

Colour is about communicating, a subjective thing.  It is not only about the overall look, there is the dilemma of sunny days vs overcast sky in a scene, using colour to enhance different environments and geographies, creating juxtaposition between scenes.  Might be a warm and colourful film with the need to feel the environment, like […]

Compositing

Compositing is the process of putting back together elements of a shot or scene that have been rendered separately.  These layers give the compositor the ability to alter elements when finishing before bringing them together in the final image.  In the Post-Production Visual Effects Industry, compositing is a vital step to achieving final, finished shot imagery.  Utilizing […]

Programming

w3schools.com: The language for building web pages Women Who Code:  Sydney and Meetup Sydney Python User Group (SyPy) Monthly Meetup EAT 3D Autodesk Maya Scripting – An introduction and Applications Luiz Kruel LEARN COED the HARD WAY  THE NEW BOSTON LESTER BANKS:  LEARN ARTIST FRIENDLY PYTHON FOR MAYA FROM DHRUV GOVIL MICHAEL COMET – MEL Script […]

Rendering Process Diary

V-RAY WINS ACADEMY AWARD Vector-based or 3D software uses mathematical algorithms and geometric functions and rendering is the process of calculating this information, converting into raster images, to produce a 2D picture. The rendered picture is made up of pixels that create the image or movie file.  The lights, shadows, colours, movement, placement of textures and […]

Lighting and Rendering

This post is made up of information that I have collected along the way about lighting, shaders, rendering and rendering software. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for Maya […]