Tag Archives: modelling

Rigging

Rigging, the rigger builds the internal structure, the skeleton and creating controls the animator will use to bring the model to life by manipulating the three-dimensional object. It needs to be animator-friendly, efficient, robust and well- organised.  It could be a character or a vehicle, firstly understanding what it is in reality, then considering how it needs to […]

Modelling Process Diary

3D Modelling is based on the Cartesian coordinating system in three dimensions, a point in 3D space defined by width, height and depth. The zero point for each of these axes is the origin and the intersection of all three axes, providing the starting point for calculations and defining a point in 3D space or World Coordinates Position, (0,0,0).  This defines the […]

3D and VFX

FOLKS VFX OFFERS 12 FACTS ABOUT “12 MONKEYS” On the heels of the release of Season Three, Sebastien Bergeron, Founder and VFX Supervisor at Folks VFX, offers 12 facts about Syfy series,12 Monkeys.  We were brought on board last season, for Season Two of 12 Monkeys. They wanted a change in the visual effects department, and […]