Tag Archives: modelling

Rigging

MOTION BUILDER – 3D character animation software.  Capture, edit, and play back complex character animation in a highly responsive, interactive environment. Work with a display that’s optimized for both animators and directors. ADVANCED SKELETON Advanced Skeleton can create rigs with unlimited body configurations, 3 heads, 5 legs, 100 fingers, & anything goes. Not only creatures, but you […]

Modelling Process Diary

MODELLING and SCULPTING Meet the Experts: Pixar Animation Studios, The OpenSubdiv Project Blender is a professional, free and open-source 3D computer graphics softwaretoolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender’s features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid […]

Tutorials, Magazines, Links and Resources

This is a collection of bits and pieces, that are posted, changed and updated as I learn, work and discover.  Coloured words have links, this includes topic headings, articles, people and other interesting resources that has been collected for my personal reference. It is ‘roughly’ in alphebetical order with some topics and software grouped under their relevant headings […]

3D and VFX

How to Build & Light a 3D Environment My name is Fabrizio Meli and in this article, I will go through how I created this Romantic Interior. This is one of my projects for my Demoreel at PIXL VISN Media-Arts-Academy.  Reference, Modelling, Lighting & Shading, Texturing, Compositing How to Take an Image and Turn it […]

3D printing

A San Francisco startup is 3D-printing entire houses in just one day TedX promo CNN Explains: 3-D printing How MakerBot’s 3D scanner works The Powers of 3D Printing from iiNet Newsletter Posted on July 20, 2016 People are talking a lot about 3D printing these days, even though it’s far from a new idea since the first […]

Animation

Computer animation is only a relatively recent development.The first 3D images where generated by William Fetter in the 1960’s and in 1986 Pixar released its first 3D Animation with Ed catmull as the Chief Technical Officer. “…At Pixar, he was a key developer of the RenderMan rendering system used in films such as Toy Story […]