Tag Archives: technical

Photography

Some ideas for my venture into photography, not sure where or how to start.  There is so much information available, fantastic photographers so where do I start, the camera, the shot, technical information or get out there and have a go. Maybe a theme: getting from A to B such as stuck in traffic, walking, driving, […]

Virtual Reality

CG SOCIETY VR IS A FANTASTIC BEAST  Framestore’s Andy Rowan-Robinson on building interaction and expanding narratives in virtual reality.  The Evolution of VR Storytelling THE  FOUNDRY Our new initiative to help you embrace VR Can you afford to miss the virtual train? What they don’t tell you about 360° VR production Galvanized Souls get the […]

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging) is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Rigging

Rigging, the rigger builds the internal structure, the skeleton and creating controls the animator will use to bring the model to life by manipulating the three-dimensional object. It needs to be animator-friendly, efficient, robust and well- organised.  It could be a character or a vehicle, firstly understanding what it is in reality, then considering how it needs to […]

Audio

Interview with Elaine Beckett: Working at Trackdown and creating sound for LEGO Batman, Gods of Egypt, The Railway Man and Happy Feet 2  What do you think music brings to a film? It is such an important part of a film because it is everything that isn’t said. It can lead, emote, it is a […]

Drawing, Design and Creativity

The understanding of all creatures is relative to their field of perception, involving illusion, confusion and delusion creating their reality.  Maya is the illusory creative force of the supreme lord. Life is about how we perceive things and in our images we may want to keep it clean and simple, not loading it down with information, have a […]

Colour

Colour is either subtractive, where all the colours are absorbed and only black is reflected, such as lighting models in a 3D environment, or additive, where all colours are equally mixed together to form white, such as a computer monitor. Hue is the tint of the colour such as red, green or blue Saturation is […]

Modelling Process Diary

3D Modelling is based on the Cartesian coordinating system in three dimensions, a point in 3D space defined by width, height and depth. The zero point for each of these axes is the origin and the intersection of all three axes, providing the starting point for calculations and defining a point in 3D space or World Coordinates Position, (0,0,0).  This defines the […]

Compositing

An alpha channel, known as a matte channel or image matte is a greyscale channel that controls the opacity of an image.  White or zero is completely opaque and solid while black is fully transparent with grey being partly transparent. Chroma key TIFF and TARGA FILES can carry an alpha channel. Behind the Magic: The […]

Professional

COPYRIGHT YouTube Copyright Basics Creative Collaboration & Why Copyright Counts Applying Fair-Go Principles to Filmmaking Nothing Beats the Real Thing FILM  FESTIVALS Australia INTELLECTUAL  PROPERTY IP Awareness OHS How to sit ergonomically at the computer SHOWREELS SKILLS  The Core Skills of VFX Neil Gaiman Addresses the University of Arts Class of 2012 ORGANISATIONS ACM SIGGRAPH is […]