Tag Archives: nuke

Show Reel Studio: Process Diary

RESEARCH,  REFERENCE,  INSPIRATION and WORK Design Centre Enmore 3D Art and Animation (DCE3D) MY GRADUATING  MAJOR  WORK DESIGN  CENTRE  ENMORE,  SYDNEY:  Bachelor of 3D Art and Animation COURSE  COORDINATOR:  Richard Cass LECTURER  MENTOR:  Vincent  Rossini MENTOR:  Kim Nguyen MODELS:  Alvaro Luna Bautista, 3drender.com, Challenge #14 showReel_animaticCritique_B   Password:  train_01 Models are from 3dRender.com lighting challenges. […]

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging)  is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Texturing and Shading

SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]

Compositing

Compositing is the process of putting back together elements of a shot or scene that have been rendered separately.  These layers give the compositor the ability to alter elements when finishing before bringing them together in the final image.  In the Post-Production Visual Effects Industry, compositing is a vital step to achieving final, finished shot imagery.  Utilizing […]

Dynamics

MY  REFERENCE  FOR  LEARNING and SOME RESOURCES I’M COLLECTING ALONG THE WAY Dynamics is the complex physical mechanism that determines how objects move to simulate real-world forces using physical laws Specifying the different actions for the object to take and the software will figure out how to animate that object in the most realistic way […]

Lighting and Rendering

This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. Top 10 reasons to take part in student rendering challenges 3drender.com – Three D lighting and rendering including challenges The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com MAXDEPTH Resolution Revolution Redux: […]

Tutorials, Magazines, Links and Resources

  The information originally posted here can now be found via this link. https://therese3d.com/tutorials-magazines-links-and-resources/        

3D and VFX

VFX in 2021: What Works, Who Works & What’s Changing Forever Tutorial – Creating a Stylized CG Scene n this tutorial, I walk through the process of creating a stylized CG scene from scratch. I cover: The order of steps I took to create the image The most important phases in each step The techniques and […]

Post Production

‘It is so important that we see things that are about us, that talk to us, that make us think about our lives’ Gillian Armstrong, The Age, 18 September 2017 The Biggest Bloopers and Editing Errors That Have Been Caught in Major Films Throughout the Years When it comes to film production, the technology used […]

Camera, Lighting and Motion Capture

ALSO   PHOTOGRAPHY LIGHTING and RENDERING The story is told through the camera, being used to manipulate the elements while letting the viewer know what they need to focus on and how they might feel. Get out there and have a go. The camera is used to manipulate the elements of the scene, focusing viewers on what […]