Tag Archives: show reel

Show Reel Studio: Process Diary

RESEARCH,  REFERENCE,  INSPIRATION and WORK Design Centre Enmore 3D Art and Animation (DCE3D) MY GRADUATING  MAJOR  WORK DESIGN  CENTRE  ENMORE,  SYDNEY:  Bachelor of 3D Art and Animation COURSE  COORDINATOR:  Richard Cass LECTURER  MENTOR:  Vincent  Rossini MENTOR:  Kim Nguyen MODELS:  Alvaro Luna Bautista, 3drender.com, Challenge #14 showReel_animaticCritique_B   Password:  train_01 Models are from 3dRender.com lighting challenges. […]

Texturing and Shading

SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]

Modelling Process Diary

MODELLING and SCULPTING Meet the Experts: Pixar Animation Studios, The OpenSubdiv Project Two dimensional is having width and height but no depth. Three dimensional is having width, height and depth like a solid object. Blender is a professional, free and open-source 3D computer graphics softwaretoolset used for creating animated films, visual effects, art, 3D printed […]

Compositing

Compositing is the process of putting back together elements of a shot or scene that have been rendered separately.  These layers give the compositor the ability to alter elements when finishing before integrating and bringing them together in the final image.  In the Post-Production Visual Effects Industry, compositing is a vital step to achieving final, […]

Dynamics

MY  REFERENCE  FOR  LEARNING and SOME RESOURCES I’M COLLECTING ALONG THE WAY Maya’s node based architecture, nodes with attributes that are connected gives Maya its flexible procedural qualities.  Each node performs some operation on the data that is passing through it with each node having attributes to accomplish a specific task. Dynamics is the complex […]

Rendering Process Diary

Lighting my first project.  A Mechanical Arm which must be fixed to a stationary position. The phong shader I chose for the walls, when adding lights there was an unnatural reflection. Changing the shader to a Lambert in the Attribute Editor solved this problem, not realise how different the shader textures would look with the […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]

Animation Process Diary

What is Animation? Animation is not necessarily the re-creation of living things; it can be the exaggeration of living things to create more vivid forms. Animation shows us change over time, which could be the position, size, colour or shape. It uses the principle of persistence of vision, such as the Zoetrope to create the illusion […]

Storyboards and Animatics

STORYBOARDS A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios. Storyboards are used for […]