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colour assigned
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gamma correction on the shader
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reflectivity to zero on the banana
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mia_material shader assigned
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area light and penumbra
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three point lighting
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inverse square law
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key light, area light
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smaller scale, area light
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background colour
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fill light and lower intensity values
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autodesk’s mental ray architectural and design visualization shader library
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spot light with softer cone angle
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spot light with hard edge cone angle
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no back light
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area light for back light
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apple too shiny
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apple too dull
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banana with no reflective colour
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banana with lighter reflecting colour
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adjusted placement of texture
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lost my shadow
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changed reflection
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the base
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timing of movement
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third moving joint and hand
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second moving joint
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ideas from the movie Ghost Shell
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ideas from the movie Ghost Shell
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hand
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Exposure Time: 1
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Exposure Time: 1/2
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Exposure Time: 1/4
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Exposure Time : 1/8
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Exposure Time: 1/20
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Exposure Time: 1/40
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Exposure Time: 1/60
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Exposure Time: 1/100
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Exposure Time: 1/160
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Exposure Time: 1/200
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