Tag Archives: maya

Texturing

Resolution Gate indicates the outer edge of the render. UVs At the same location as the vertices used to help apply textures that exist in a 2D pixel based space with a set width and height. For Maya to understand how to apply a 2D texture to a 3D polygon a 2D coordinate system, called […]

Modelling Process Diary

MODELLING and SCULPTING Meet the Experts: Pixar Animation Studios, The OpenSubdiv Project Two dimensional is having width and height but no depth. Three dimensional is having width, height and depth like a solid object. Blender is a professional, free and open-source 3D computer graphics softwaretoolset used for creating animated films, visual effects, art, 3D printed […]

Lighting and Rendering

This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. Top 10 reasons to take part in student rendering challenges 3drender.com – Three D lighting and rendering including challenges The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com MAXDEPTH Resolution Revolution Redux: […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]

Tutorials, Magazines, Links and Resources

  The information originally posted here can now be found via this link. https://therese3d.com/tutorials-magazines-links-and-resources/        

3D and VFX

VFX in 2021: What Works, Who Works & What’s Changing Forever Tutorial – Creating a Stylized CG Scene n this tutorial, I walk through the process of creating a stylized CG scene from scratch. I cover: The order of steps I took to create the image The most important phases in each step The techniques and […]

Post Production

‘It is so important that we see things that are about us, that talk to us, that make us think about our lives’ Gillian Armstrong, The Age, 18 September 2017 The Biggest Bloopers and Editing Errors That Have Been Caught in Major Films Throughout the Years When it comes to film production, the technology used […]

Camera, Lighting and Motion Capture

ALSO  PHOTOGRAPHY  POST  BEHIND THE SCENES: first feature film shot entirely on Prius backup camera Green Screen Tips, Tricks and Materials – Chromakey Tutorial The story is told through the camera, being used to manipulate the elements while letting the viewer know what they need to focus on and how they might feel. Get out there […]

Animation

Earth is screaming through space at 1.3 million mph. A simple animation by a former NASA scientist shows what that looks like. That’s because the Earth is orbiting the sun, which is orbiting the centre of the galaxy, which is barreling through the cosmic wind of radiation released during the Big Bang.  A simple animation […]