Tag Archives: maya

Texturing

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]

Modelling Process Diary

MODELLING and SCULPTING Meet the Experts: Pixar Animation Studios, The OpenSubdiv Project Blender is a professional, free and open-source 3D computer graphics softwaretoolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender’s features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid […]

Lighting and Rendering

This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]

Tutorials, Magazines, Links and Resources

This is a collection of bits and pieces, that are posted, changed and updated as I learn, work and discover.  Coloured words have links, this includes topic headings, articles, people and other interesting resources that has been collected for my personal reference. It is ‘roughly’ in alphebetical order with some topics and software grouped under their relevant headings […]

3D and VFX

3D PROCESS How to Take an Image and Turn it Into 3D Picking the concept originally, I needed something with a story and human skin, but also being someone who likes creatures, it was appealing to me to squeeze one into the assignment. I also like to look for things with a lot of colors […]

Post Production

‘It is so important that we see things that are about us, that talk to us, that make us think about our lives’ Gillian Armstrong, The Age, 18 September 2017 Post Haste Organize your projects with customisable templates.  Fed up of struggling with unorganized projects? Template them.  Post Haste is a free project management tool […]

Camera, Lighting and Motion Capture

ALSO  PHOTOGRAPHY  POST  BEHIND THE SCENES: first feature film shot entirely on Prius backup camera Green Screen Tips, Tricks and Materials – Chromakey Tutorial The story is told through the camera, being used to manipulate the elements while letting the viewer know what they need to focus on and how they might feel. Get out there […]

Animation

Computer animation is only a relatively recent development.The first 3D images where generated by William Fetter in the 1960’s and in 1986 Pixar released its first 3D Animation with Ed catmull as the Chief Technical Officer. “…At Pixar, he was a key developer of the RenderMan rendering system used in films such as Toy Story […]