Category Tutorials and Magazines

Texturing

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]

Professional

COPYRIGHT YouTube Copyright Basics Creative Collaboration & Why Copyright Counts Applying Fair-Go Principles to Filmmaking Nothing Beats the Real Thing FILM  FESTIVALS Australia INTELLECTUAL  PROPERTY IP Awareness OHS How to sit ergonomically at the computer SHOWREELS SKILLS  The Core Skills of VFX Neil Gaiman Addresses the University of Arts Class of 2012 ORGANISATIONS ACM SIGGRAPH is […]

Lighting and Rendering

This post is made up of information I have collected along the way about lighting, shaders and rendering  software. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for Maya Path Tracing […]

Tutorials, Magazines, Links and Resources

This is a collection of bits and pieces, that are posted, changed and updated as I learn, work and discover.  Coloured words have links, this includes topic headings, articles, people and other interesting resources that has been collected for my personal reference. It is ‘roughly’ in alphebetical order with some topics and software grouped under their relevant headings […]

3D and VFX

FOLKS VFX OFFERS 12 FACTS ABOUT “12 MONKEYS” On the heels of the release of Season Three, Sebastien Bergeron, Founder and VFX Supervisor at Folks VFX, offers 12 facts about Syfy series,12 Monkeys.  We were brought on board last season, for Season Two of 12 Monkeys. They wanted a change in the visual effects department, and […]

Post Production

A POST PRODUCTION BLUE PRINT: By Joel Goodman The cloud paradox: is cloud-based post-production a future out of reach? The potential benefits of a post-production pipeline in the cloud are irrefutable. As we touched on in our last article in this series, cloud technology has the ability to completely remove that tricky planning stage – […]

Camera, Lighting and Motion Capture

BEHIND THE SCENES: first feature film shot entirely on Prius backup camera Green Screen Tips, Tricks and Materials – Chromakey Tutorial 6K RAW In-Camera Making of Mad Max: Fury Road from ACS Victoria with John Seale ACS ASC and David Burr ACS Vary your video composition: 10 types of camera shots Until you’ve experienced being […]

Storyboards and Animatics

FILM  STORYBOARDS SEQUENCE and VARIETY SHOOTING in STORYTELLING Videomaker: 180 deg rule Vary your video composition: 10 types of camera shots Until you’ve experienced being on the other side of the camera, moviegoers might not realize that they’ve been engaged throughout the storyline because of the range of camera shots in the film. It’s not just […]

Animation

Computer animation is only a relatively recent development.The first 3D images where generated by William Fetter in the 1960’s and in 1986 Pixar released its first 3D Animation with Ed catmull as the Chief Technical Officer. “…At Pixar, he was a key developer of the RenderMan rendering system used in films such as Toy Story […]