Category Tutorials and Magazines

Texturing

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]

Professional

See also ‘Business’ post AWARDS AEAF  Animation Effects Awards Festival is an international competition and screening and speaker program, now in its 20th year with entries from around the world.  The awards are given for creative and technical excellence in the use of visual effects and animation in the creation of screened work. The judging criteria […]

Dynamics

MY  REFERENCE  FOR  LEARNING and SOME RESOURCES I’M COLLECTING ALONG THE WAY THE ENGINEERING TOOL BOX  |  Densities of Common Materials Additional references maybe also be found on my Tutorials, Magazines, Links and Resources blog under Autodesk. Creating Streaks Gravity Field Hardware rendering particles Lynda Tutorial: using render layers MAYA Tutorial – Dynamics and Special Effects […]

Programming

w3schools.com: The language for building web pages Women Who Code:  Sydney and Meetup Sydney Python User Group (SyPy) Monthly Meetup EAT 3D Autodesk Maya Scripting – An introduction and Applications Luiz Kruel LEARN COED the HARD WAY  THE NEW BOSTON LESTER BANKS:  LEARN ARTIST FRIENDLY PYTHON FOR MAYA FROM DHRUV GOVIL STACK SOCIAL PythonProgramming Bootcamp MICHAEL […]

Rendering Process Diary

V-RAY WINS ACADEMY AWARD Vector-based or 3D software uses mathematical algorithms and geometric functions and rendering is the process of calculating this information, converting into raster images, to produce a 2D picture. The rendered picture is made up of pixels that create the image or movie file.  The lights, shadows, colours, movement, placement of textures and […]

Lighting and Rendering

This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for […]

Tutorials, Magazines, Links and Resources

This is a collection of bits and pieces that are posted, changed and updated as I learn, work and discover.  Coloured words have links, this includes topic headings, articles, people and other interesting resources that has been collected for my personal reference. It is ‘roughly’ in alphabetical order with some topics and software grouped under […]

3D and VFX

Tutorial – Creating a Stylized CG Scene n this tutorial, I walk through the process of creating a stylized CG scene from scratch. I cover: The order of steps I took to create the image The most important phases in each step The techniques and software I use Tips for how to balance realism and stylization […]

Post Production

‘It is so important that we see things that are about us, that talk to us, that make us think about our lives’ Gillian Armstrong, The Age, 18 September 2017 The Biggest Bloopers and Editing Errors That Have Been Caught in Major Films Throughout the Years When it comes to film production, the technology used […]

Camera, Lighting and Motion Capture

ALSO  PHOTOGRAPHY  POST  BEHIND THE SCENES: first feature film shot entirely on Prius backup camera Green Screen Tips, Tricks and Materials – Chromakey Tutorial The story is told through the camera, being used to manipulate the elements while letting the viewer know what they need to focus on and how they might feel. Get out there […]