Monthly Archives: December 2014

Texturing and Shading

SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]

Drawing, Design and Creativity

DESIGN Composition refers to the layout of the different elements for the overall scene, using suitable sizes and positions of different images and assets. White space is not necessarily a white colour – it is any blank space and can be used effectively to emphasise key parts of the graphic.  Creating a frame and sequence that […]

Colour

Colour is how we perceive the difference in the wavelengths of light.  There are three primary colours of light, red, green and blue.  At the heart of colour theory is the colour wheel, which was created in the late 17th century by Sir Isaac Newton. Best known for his physics breakthroughs, Newton mapped the colour spectrum […]