Monthly Archives: December 2014

Texturing

Resolution Gate indicates the outer edge of the render. UVs At the same location as the vertices used to help apply textures that exist in a 2D pixel based space with a set width and height. For Maya to understand how to apply a 2D texture to a 3D polygon a 2D coordinate system, called […]

Drawing, Design and Creativity

How Ink Is Made Webinar Replay – Variable Concept Aft Techniques for Game Environments with Ken Fairclough AREA Artist of the Year Jorge Baldeón 8 Ways to Establish Time and Place in Game Scenes Imagine you’re a time traveler who loses complete control of your time travel device (whether it’s a car, a hot tub, or […]

Colour

Colour is about communicating, a subjective thing.  It is not only about the overall look, there is the dilemma of sunny days vs overcast sky in a scene, using colour to enhance different environments and geographies, creating juxtaposition between scenes.  Might be a warm and colourful film with the need to feel the environment, like […]