Monthly Archives: December 2014

Texturing

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]

Drawing, Design and Creativity

  How Ink Is Made Webinar Replay – Variable Concept Aft Techniques for Game Environments with Ken Fairclough Off the Record “DESIGN CREATES CULTURE CULTURE SHAPES VALUES VALUES DETERMINE THE FUTURE”  Robert L Peters The understanding of all creatures is relative to their field of perception, involving illusion, confusion and delusion creating their reality.  Maya is the […]

Colour

Colour is about communicating, a subjective thing.  It is not only about the overall look, there is the dilemma of sunny days vs overcast sky in a scene, using colour to enhance different environments and geographies, creating juxtaposition between scenes.  Might be a warm and colourful film with the need to feel the environment, like […]