Monthly Archives: December 2014

Texturing

  For Maya to understand how to apply a 2D texture to a 3D polygon a 2D coordinate system, called UV  texture space is used.  Texture Space, a 2D map axis system allows for the assignment of a UV-axis to the polygons.  UVs are 2D representations of a 3D object. The UV texture space relates […]

Drawing, Design and Creativity

AREA Artist of the Year Jorge Baldeón CREATIVE TYPES by Adobe Creative – test MOTION BY DESIGN  –  Complete Motion Graphic Guide 8 Ways to Establish Time and Place in Game Scenes Imagine you’re a time traveler who loses complete control of your time travel device (whether it’s a car, a hot tub, or a magical […]

Colour

Colour is about communicating, a subjective thing.  It is not only about the overall look, there is the dilemma of sunny days vs overcast sky in a scene, using colour to enhance different environments and geographies, creating juxtaposition between scenes.  Might be a warm and colourful film with the need to feel the environment, like […]