Tag Archives: Rendering

Show Reel Studio: Process Diary
RESEARCH, REFERENCE, INSPIRATION and WORK Design Centre Enmore 3D Art and Animation (DCE3D) MY GRADUATING MAJOR WORK DESIGN CENTRE ENMORE, SYDNEY: Bachelor of 3D Art and Animation COURSE COORDINATOR: Richard Cass LECTURER MENTOR: Vincent Rossini MENTOR: Kim Nguyen MODELS: Alvaro Luna Bautista, 3drender.com, Challenge #14 showReel_animaticCritique_B Password: train_01 Models are from 3dRender.com lighting challenges. […]

Texturing and Shading
SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]

Programming
w3schools.com: The language for building web pages Women Who Code: Sydney and Meetup Sydney Python User Group (SyPy) Monthly Meetup EAT 3D Autodesk Maya Scripting – An introduction and Applications Luiz Kruel LEARN COED the HARD WAY THE NEW BOSTON LESTER BANKS: LEARN ARTIST FRIENDLY PYTHON FOR MAYA FROM DHRUV GOVIL Quality Coding, Inc. YouTube STACK […]

Rendering Process Diary
Lighting my first project. A Mechanical Arm which must be fixed to a stationary position. The phong shader I chose for the walls, when adding lights there was an unnatural reflection. Changing the shader to a Lambert in the Attribute Editor solved this problem, not realise how different the shader textures would look with the […]

Lighting and Rendering
This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. Top 10 reasons to take part in student rendering challenges 3drender.com – Three D lighting and rendering including challenges The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com MAXDEPTH Resolution Revolution Redux: […]