A Few Less Men Graded with DaVinci Resolve Studio by Deidre McClelland at The Post Lounge. Blackmagic Design today announced that DaVinci Resolve Studio was used by Colorist Deidre McClelland, CSI, to grade the hit comedy sequel “A Few Less Men” at full-service post studio The Post Lounge’s new Melbourne facility.
Five Killer DaVinci Resolve 14 Features. Without the need for an expensive hardware solution, Resolve 14 allows a collaborative workflow between specialists, all using the same app and project and media.
Fusion is the world’s most advanced compositing software for visual effects artists, broadcast and motion graphic designers, and 3D animators. Over the last 30 years, Fusion has been used on thousands of Hollywood blockbuster movies and television shows. Fusion features a powerful node based interface that lets you quickly and easily create sophisticated effects by connecting different types of image processing tools together! You get a massive range of tools, incredible VR and 3D support, GPU accelerated performance, unlimited network rendering and more! Fusion gives you everything you need to create exciting broadcast graphics, dramatic titles, and even major feature film visual effects!
Blackmagic Design (BMD) acquired Fairlight back in Sept 2016. BMD has bundled the software into their flagship finishing program DaVinci Resolve. This is a logical step for a company that has purchased, refined and continued development of many products, including DaVinci Resolve itself back in 2009. As is the case with new additions to a deep program, with beta releases, these transitions take time. BMD will also be adding new hardware in the near future to compliment the software. The release of DaVinci Resolve 14 was a massive upgrade to the software, including implementation of the Fairlight audio engine.
New Wave Entertainment NWE uses Fairlight exclusively for audio post and I spoke with their Chief Engineer and Senior Mixer Mark Rodrigues about its advantages. Due to the sheer volume of varying types of adverts required, the amount of work on these campaigns can be daunting but Fairlight offers unique workflows for their process as Mark explains…
DaVinci Resolve Tutorial Part 11: Working with Markers By Kevin P. McAuliffe (doddleNEWS)
In our last article, in our look at learning DaVinci Resolve, we talked about the importing our Final Cut Pro X timelines into Resolve for a roundtrip workflow, for color grading. In this lesson, I want to talk about using Markers with your newly imported footage.
It was quite a surprise to many, at NAB 2019, when Blackmagic Design introduced the DaVinci Resolve Editor Keyboard. It was especially surprising to me as it’s not very often we see dedicated hardware built primarily for editing. There are quite a few different editing keyboards from Logic and Editors Keys, but those are usually just conventional keyboards with different colored keycaps added. They don’t do anything to actually enhance the editing experience by providing new tools or new workflows. Hardware tools cost a lot of money to develop and manufacture, so it’s not surprising there haven’t been many editing-only hardware tools over the years. But then again, we have seen a lot of hardware controllers for audio mixing and color correction. Those more specialized markets would seem to have a smaller potential audience than editing, but “they” make controllers for them.
Blake Jones has been working as a colorist and film restoration specialist for over 27 years. Here, in the first part of a tutorial series, Blake lifts the mysteries behind colour grading, and precisely how to do it. In this part he looks at primary colour correction, which will form the basis of all your subsequent picture adjustments. In the first part in this series of Basic Colour Grading, we’re going to start with primary colour correction. All the graphics we’ll show also feature the Parade Display scope so you can see what is actually going on in these corrections. Let’s start out with this log file of the lion. If we compare the image to what we see on the scope, we can see the effects of the log file. The effects of the log file can be compensated by adding a log-to-linear LUT, or we can simply compensate using the primary colour correction controls. What we are seeing here is the lift elevated, luminance compressed and the gamma curve expanded.
Image Control real time effects include Tint, Sepia, Gamma Correction,
Brightness Contrast, Proc Amp, and Desaturate. All real time effects update
on the Mac monitor in real time, and don’t need to be rendered before
playout to tape, accelerating the creative process.
Pierrick Picaut is a 3D hobbyist turned professional whose career began 3 years ago upon starting p2design. Being that Pierrick is a Blender Foundation Certified Trainer, we had to reach out to him for his top techniques in modeling in this tool. For more valuable insight, be sure to check out his tutorials on Gumroad and YouTube.
1. Sketch Sculpting: Blender offers a dynamic topology sculpting tool, similar to the dynamesh tool from Zbrush. It’s strength is that it generates geometry on the fly, so you don’t need to update your mesh surface. You can easily and seamlessly increase details in an area of the model without fullfilling the model with the same detail level. This will allow you to sculpt your models with the highest freedom I know.
What do creative crustaceans, caffeine and rubber ducks have in common? Simple: They all blend together in the brand CG artist and educator Gleb Alexandrov has successfully built from the ground up over the last years. A vocal proponent of open-source software, Gleb focuses on content creation centered on the free 3D software Blender. His vast knowledge, shared in the form of videos and tutorial courses, continues to benefit countless aspiring 3D artists worldwide. We once again had the pleasure to sit down with Gleb and talked about digital freedom, content creation and his recent push in game development.
Animation software maker Blender is showing off its upcoming Grease Pencil 2.0 tools through a new demo called Hero. The Grease Pencil provides 2d animation tools within Blender’s free and open-source full-3d pipeline. For a clearer idea of what this means, take a look at the end credits of Herowhich shows in-production scenes from the demo. Blender has offered the Grease Pencil technology in its software for a number of years, but the new update will allow for “feature quality animation production” in Blender 2.8. The first beta of Blender 2.8 will be available in the second half of 2018.
Cross Hatch Shading Test
Blender Wieght Transfer Tutorial Torchlight
BLENDERSUSHI / AN 360 VR Gallery (LIVENODING227)
Crash Course: Freestyle Rendering – Introduction
Tears of Steel – Blender VFX Open Movie
- creating weird digital art and educating the aspiring artists on Creative Shrimp
- Lighting Tutorials and the Book
- Mastering artistic lighting By 3dtotal staff
Creating blender demos glowing tigers and tortured creatures. Daniel Bystedt an outstanding artist with a portfolio to back it up. Find out tips on outstanding realistic rust or how to push your work past an asset into a complete scene to show your strength with Blender!
DFT (aka Digital Film Tools) is the definitive digital toolbox that simulates optical camera filters, specialized lenses, film stocks and grain, lens flares, optical lab processes, color correction, keying, and compositing as well as natural light and photographic effects. Digital Film Tools features over 112 individual filters and thousands of customizable presets.
DFT is available as a standalone application, a suite of VFX plugins for film and video editing and compositing applications such as Adobe After Effects, Avid Media Composer, Apple Final Cut Pro and OFX host applications.
Using proprietary matte extraction techniques, Silhouette’s zMatte and Power Matte nodes are capable of extracting almost any object in an image quickly and simply even if you are dealing with fine hair detail, smoke, or reflections. They are easy to use, yet provide the needed tools when faced with good, bad, or ugly shots.
Silhouette is now a Boris FX product. Download a free trial at: https://www.silhouettefx.com/silhouette
PARTICLE ILLUSION (formerly particleIllusion) is back! Redesigned from the ground up as a 64-bit application, Particle Illusion gives editors and artists access to an easy-to-use, powerful, high-end particle and motion graphics generator. Instantly create preset-driven photorealistic particle effects for titles, lower thirds, and background graphics. Includes integrated Beat Reactor to sync your particles to audio.
Continuum, Sapphire, and Mocha our special effects software tools, are used to create the highest quality, most stunning visual effects available today. Without a doubt, you’ve seen our software at work in the biggest summer blockbuster movies, the hottest TV shows, the most shared online video clips, the nightly broadcast news… basically everywhere. We create VFX plug-ins that support the most popular applications in all of post-production. We work directly inside of Adobe After Effects, Adobe Premiere Pro, Autodesk Flame, AVID Media Composer, Blackmagic Fusion, Blackmagic DaVinci Resolve, Apple’s Final Cut Pro X, The Foundry’s NUKE, Sony Catalyst, Magix Vegas Pro, and many more.
Is a manufacturer of video editing software and non-linear editing systems designed for professional cutting and editing. The editing systems can be used with AJA Video Systems, Blackmagic or matrox hardware or as software-only solution with Firewire support and run exclusively on Macs. The current released software version is Media 100 Suite Version 2.1.8 and runs on macOS 10.14.x (Mojave), macOS 10.13.4 (High Sierra), macOS 10.12 (Sierra), OS X 10.11 (El Capitan), OS X 10.10 (Yosemite), OS X 10.6.7 (Snow Leopard), 10.7.x (Lion), 10.8.x (Mountain Lion), 10.9.x (Mavericks) and 10.10.x (Yosemite).
In the past, the editing systems were nearly exclusively based on custom hardware boards (vincent601/P6000/HDX) to be placed into Apple Macintosh computers, but Microsoft Windows-based systems were available as well (iFinish, 844/X). Media 100 was established as a division of Marlboro, Massachusetts-based Data Translation, Inc. then spun off as an independent company in 1996. After absorbing or merging with several companies (Terran Interactive, Digital Origin, and Wired, Inc.) it entered bankruptcy proceedings, with its assets and employees acquired by Optibase in March 2004. It is owned by Boris FX, which acquired the company from Optibase in October 2005.
Founded in 2008 by Ingo Clemens and Kerstin Barenbrock for animation, stock footage, scripts and tools.
SHAPES is an easy to use blend shape editing tool providing a unified workflow to create and edit blend shape targets and related dependencies for character articulation. A production proven tool, inspired by industry professionals and designed for the artist to focus on the creative process and it has become the tool of choice by many computer art schools and universities.
SHAPES – Blend Shape Editor for Maya – Preview Release 5