Category Post Production

Show Reel Studio: Process Diary
RESEARCH, REFERENCE, INSPIRATION and WORK Design Centre Enmore 3D Art and Animation (DCE3D) MY GRADUATING MAJOR WORK DESIGN CENTRE ENMORE, SYDNEY: Bachelor of 3D Art and Animation COURSE COORDINATOR: Richard Cass LECTURER MENTOR: Vincent Rossini MENTOR: Kim Nguyen MODELS: Alvaro Luna Bautista, 3drender.com, Challenge #14 showReel_animaticCritique_B Password: train_01 Models are from 3dRender.com lighting challenges. […]

Colour
Colour is about communicating, a subjective thing. It is not only about the overall look, there is the dilemma of sunny days vs overcast sky in a scene, using colour to enhance different environments and geographies, creating juxtaposition between scenes. Might be a warm and colourful film with the need to feel the environment, like […]

Professional
See also ‘Business’ post FILM SCREENINGS KINO SYDNEY and AROUND THE WORLD Kino Sydney hosts their monthly short film screenings at SUNSTUDIOS, Alexandria. This is your opportunity to be inspired my the local short filmmaking community, screen your short film and network over some drinks and snacks. Kino #127 will include Industry Speakers, Q&As, Snacks, […]

Dynamics
MY REFERENCE FOR LEARNING and SOME RESOURCES I’M COLLECTING ALONG THE WAY Additional references maybe also be found on my Tutorials, Magazines, Links and Resources blog under Autodesk. Creating Streaks Gravity Field Hardware rendering particles Lynda Tutorial: using render layers MAYA Tutorial – Dynamics and Special Effects Particle Texturing in Maya Creating Streaks SM3122 Computer Programming for Animators: Week […]

Rendering Process Diary
V-RAY WINS ACADEMY AWARD Vector-based or 3D software uses mathematical algorithms and geometric functions and rendering is the process of calculating this information, converting into raster images, to produce a 2D picture. The rendered picture is made up of pixels that create the image or movie file. The lights, shadows, colours, movement, placement of textures and […]

Lighting and Rendering
This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for […]