Tag Archives: animation

Rigging

Rigging, the rigger builds the internal structure, the skeleton and creating controls the animator will use to bring the model to life by manipulating the three-dimensional object. It needs to be animator-friendly, efficient, robust and well- organised.  It could be a character or a vehicle, firstly understanding what it is in reality, then considering how it needs to […]

Drawing, Design and Creativity

  How Ink Is Made Off the Record “DESIGN CREATES CULTURE CULTURE SHAPES VALUES VALUES DETERMINE THE FUTURE”  Robert L Peters The understanding of all creatures is relative to their field of perception, involving illusion, confusion and delusion creating their reality.  Maya is the illusory creative force of the supreme lord. Life is about how we perceive […]

Lighting and Rendering

This post is made up of information I have collected along the way about lighting, shaders and rendering  software. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for Maya Path Tracing […]

Animation Process Diary

What is Animation? Animation shows us change over time, which could be the position, size, colour or shape. It uses the principle of persistence of vision, such as the Zoetrope to create the illusion of movement an optical illusion.  A sequence of still images is perceived as a moving image, we blend images together and give them life. We […]

Storyboards and Animatics

FILM  STORYBOARDS SEQUENCE and VARIETY SHOOTING in STORYTELLING Videomaker: 180 deg rule Vary your video composition: 10 types of camera shots Until you’ve experienced being on the other side of the camera, moviegoers might not realize that they’ve been engaged throughout the storyline because of the range of camera shots in the film. It’s not just […]

Animation

Computer animation is only a relatively recent development.The first 3D images where generated by William Fetter in the 1960’s and in 1986 Pixar released its first 3D Animation with Ed catmull as the Chief Technical Officer. “…At Pixar, he was a key developer of the RenderMan rendering system used in films such as Toy Story […]