Category Production

Photography

Some ideas for my venture into photography, not sure where or how to start.  There is so much information available, fantastic photographers so where do I start, the camera, the shot, technical information or get out there and have a go. Maybe a theme: getting from A to B such as stuck in traffic, walking, driving, […]

Virtual Reality

Virtual sets traditionally allowed of the inclusion of the talent into a virtual scene. Some food for thought: VR/AR opportunity capturing sound for VR and AR editing and compositing strategies for spherical video (360º VR video) algorithms designing spatial sound:  adapting contemporary sound design practices for VR CG SOCIETY VR IS A FANTASTIC BEAST  Framestore’s […]

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging) is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Rigging

Rigging, the rigger builds the internal structure, the skeleton and creating controls the animator will use to bring the model to life by manipulating the three-dimensional object. It needs to be animator-friendly, efficient, robust and well- organised.  It could be a character or a vehicle, firstly understanding what it is in reality, then considering how it needs to […]

Audio

Interview with Elaine Beckett: Working at Trackdown and creating sound for LEGO Batman, Gods of Egypt, The Railway Man and Happy Feet 2  What do you think music brings to a film? It is such an important part of a film because it is everything that isn’t said. It can lead, emote, it is a […]

Texturing

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]

Modelling Process Diary

3D Modelling is based on the Cartesian coordinating system in three dimensions, a point in 3D space defined by width, height and depth. The zero point for each of these axes is the origin and the intersection of all three axes, providing the starting point for calculations and defining a point in 3D space or World Coordinates Position, (0,0,0).  This defines the […]

Dynamics

MY  REFERENCE  FOR  LEARNING and SOME RESOURCES I’M COLLECTING ALONG THE WAY Additional references maybe also be found on my Tutorials, Magazines, Links and Resources blog under Autodesk. Creating Streaks Gravity Field Hardware rendering particles Lynda Tutorial: using render layers MAYA Tutorial – Dynamics and Special Effects Particle Texturing in Maya Creating Streaks SM3122 Computer Programming for Animators:  Week […]

Programming

w3schools.com: The language for building web pages Women Who Code:  Sydney and Meetup Sydney Python User Group (SyPy) Monthly Meetup EAT 3D Autodesk Maya Scripting – An introduction and Applications Luiz Kruel LEARN COED the HARD WAY  THE NEW BOSTON LESTER BANKS:  LEARN ARTIST FRIENDLY PYTHON FOR MAYA FROM DHRUV GOVIL PYGAME Do all the boring […]

Rendering Process Diary

V-RAY WINS ACADEMY AWARD Vector-based or 3D software uses mathematical algorithms and geometric functions and rendering is the process of calculating this information, converting into raster images, to produce a 2D picture. The rendered picture is made up of pixels that create the image or movie file.  The lights, shadows, colours, movement, placement of textures and […]