Category Texturing

Texturing and Shading

SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]

Colour

Colour is how we perceive the difference in the wavelengths of light.  There are three primary colours of light, red, green and blue.  At the heart of colour theory is the colour wheel, which was created in the late 17th century by Sir Isaac Newton. Best known for his physics breakthroughs, Newton mapped the colour spectrum […]

Compositing

Compositing is the process of putting back together elements of a shot or scene that have been rendered separately.  These layers give the compositor the ability to alter elements when finishing before integrating and bringing them together in the final image.  In the Post-Production Visual Effects Industry, compositing is a vital step to achieving final, […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]