Tag Archives: photography

Photography
COVID-19 Resources for Photographers The world as we knew it has paused for the moment, perhaps changed forever. As for many in the arts, the global pandemic is posing huge and unfolding challenges for the entire photography community, from individual practitioners, to collectives and agencies, as well as global institutions and organizations. The COVID-19 situation impacts […]

Texturing and Shading
SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]

Colour
Colour is how we perceive the difference in the wavelengths of light. There are three primary colours of light, red, green and blue. At the heart of colour theory is the colour wheel, which was created in the late 17th century by Sir Isaac Newton. Best known for his physics breakthroughs, Newton mapped the colour spectrum […]

Lighting and Rendering
This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. Top 10 reasons to take part in student rendering challenges 3drender.com – Three D lighting and rendering including challenges The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com MAXDEPTH Resolution Revolution Redux: […]

Texture Process Diary
3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]