Tag Archives: photography

Photography

COVID-19 Resources for Photographers The world as we knew it has paused for the moment, perhaps changed forever. As for many in the arts, the global pandemic is posing huge and unfolding challenges for the entire photography community, from individual practitioners, to collectives and agencies, as well as global institutions and organizations. The COVID-19 situation impacts […]

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging)  is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Texturing

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]

Colour

Colour is about communicating, a subjective thing.  It is not only about the overall look, there is the dilemma of sunny days vs overcast sky in a scene, using colour to enhance different environments and geographies, creating juxtaposition between scenes.  Might be a warm and colourful film with the need to feel the environment, like […]

Compositing

Compositing is the process of putting back together elements of a shot or scene that have been rendered separately.  These layers give the compositor the ability to alter elements when finishing before bringing them together in the final image.  In the Post-Production Visual Effects Industry, compositing is a vital step to achieving final, finished shot imagery.  Utilizing […]

Lighting and Rendering

This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]

3D and VFX

Tutorial – Creating a Stylized CG Scene n this tutorial, I walk through the process of creating a stylized CG scene from scratch. I cover: The order of steps I took to create the image The most important phases in each step The techniques and software I use Tips for how to balance realism and stylization […]

Camera, Lighting and Motion Capture

ALSO  PHOTOGRAPHY  POST  BEHIND THE SCENES: first feature film shot entirely on Prius backup camera Green Screen Tips, Tricks and Materials – Chromakey Tutorial The story is told through the camera, being used to manipulate the elements while letting the viewer know what they need to focus on and how they might feel. Get out there […]

Storyboards and Animatics

Previsualization Going into a film, commercial, or music video production with a visual battle plan is often essential to producing and directing a successful project. It is so important to go into production with essential resources that communicate your vision to your cast and crew. This allows directors and producers to explore creative and technical issues such […]