Category Autodesk

Texturing

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface.  UV points represent the location of a polygon’s vertices within a UV texture space.  If polygon faces overlap within the UV texture space, they share the […]

Modelling Process Diary

3D Modelling is based on the Cartesian coordinating system in three dimensions, a point in 3D space defined by width, height and depth. The zero point for each of these axes is the origin and the intersection of all three axes, providing the starting point for calculations and defining a point in 3D space or World Coordinates Position, (0,0,0).  This defines the […]

Lighting and Rendering

This post is made up of information I have collected along the way about lighting, shaders and rendering  software. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for Maya Path Tracing […]

3D and VFX

FOLKS VFX OFFERS 12 FACTS ABOUT “12 MONKEYS” On the heels of the release of Season Three, Sebastien Bergeron, Founder and VFX Supervisor at Folks VFX, offers 12 facts about Syfy series,12 Monkeys.  We were brought on board last season, for Season Two of 12 Monkeys. They wanted a change in the visual effects department, and […]

Post Production

A POST PRODUCTION BLUE PRINT: By Joel Goodman The cloud paradox: is cloud-based post-production a future out of reach? The potential benefits of a post-production pipeline in the cloud are irrefutable. As we touched on in our last article in this series, cloud technology has the ability to completely remove that tricky planning stage – […]