Tag Archives: compositing

Show Reel Studio: Process Diary

RESEARCH,  REFERENCE,  INSPIRATION and WORK Design Centre Enmore 3D Art and Animation (DCE3D) MY GRADUATING  MAJOR  WORK DESIGN  CENTRE  ENMORE,  SYDNEY:  Bachelor of 3D Art and Animation COURSE  COORDINATOR:  Richard Cass LECTURER  MENTOR:  Vincent  Rossini MENTOR:  Kim Nguyen MODELS:  Alvaro Luna Bautista, 3drender.com, Challenge #14 showReel_animaticCritique_B   Password:  train_01 Models are from 3dRender.com lighting challenges. […]

Virtual Reality, Augmented Reality, Games and such things

Metaverse: Open for business? XR What Is XR, and How Is It Radically Transforming Industries? Autodesk to Acquire The Wild, Extended Reality (XR) Solutions Provider for Immersive and Collaborative Workspaces for Design and Construction VR VR VIRTUAL REALITY CINEMA MELBOURNE -Sessions are generally 25-30 mins and you will see 4 shorts. -Screens Local & International […]

HDR Images

High Dynamic Range Images – HDRI  HDRI (High Dynamic Range Imaging)  is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Texturing and Shading

SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]

Drawing, Design and Creativity

DESIGN Composition refers to the layout of the different elements for the overall scene, using suitable sizes and positions of different images and assets. White space is not necessarily a white colour – it is any blank space and can be used effectively to emphasise key parts of the graphic.  Creating a frame and sequence that […]

Colour

Colour is how we perceive the difference in the wavelengths of light.  There are three primary colours of light, red, green and blue.  At the heart of colour theory is the colour wheel, which was created in the late 17th century by Sir Isaac Newton. Best known for his physics breakthroughs, Newton mapped the colour spectrum […]

Compositing

Compositing is the process of putting back together elements of a shot or scene that have been rendered separately.  These layers give the compositor the ability to alter elements when finishing before integrating and bringing them together in the final image.  In the Post-Production Visual Effects Industry, compositing is a vital step to achieving final, […]

Dynamics

MY  REFERENCE  FOR  LEARNING and SOME RESOURCES I’M COLLECTING ALONG THE WAY Maya’s node based architecture, nodes with attributes that are connected gives Maya its flexible procedural qualities.  Each node performs some operation on the data that is passing through it with each node having attributes to accomplish a specific task. Dynamics is the complex […]

Lighting and Rendering

This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. Top 10 reasons to take part in student rendering challenges 3drender.com – Three D lighting and rendering including challenges The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com MAXDEPTH Resolution Revolution Redux: […]

Tutorials, Magazines, Links and Resources

  The information originally posted here can now be found via this link, heading Tutorials, Magazines, Links and Resources on the dropdown menu.  https://therese3d.com/tutorials-magazines-links-and-resources/