Category Autodesk

Rigging

MOTION BUILDER – 3D character animation software.  Capture, edit, and play back complex character animation in a highly responsive, interactive environment. Work with a display that’s optimized for both animators and directors. ADVANCED SKELETON Advanced Skeleton can create rigs with unlimited body configurations, 3 heads, 5 legs, 100 fingers, & anything goes. Not only creatures, but you […]

Texturing and Shading

SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]

Modelling Process Diary

MODELLING and SCULPTING Meet the Experts: Pixar Animation Studios, The OpenSubdiv Project The Art of Anatomy: Sculpting and Rendering Techniques for Creating a Lifelike 3D Model fantasy creature Oswyn “The lone wolf” Tyler, The Creator (Realtime Character Modeling/Rendering) Two dimensional is having width and height but no depth. Three dimensional is having width, height and […]

Dynamics

MY  REFERENCE  FOR  LEARNING and SOME RESOURCES I’M COLLECTING ALONG THE WAY Maya’s node based architecture, nodes with attributes that are connected gives Maya its flexible procedural qualities.  Each node performs some operation on the data that is passing through it with each node having attributes to accomplish a specific task. Dynamics is the complex […]

Lighting and Rendering

This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. Top 10 reasons to take part in student rendering challenges What judges look for in winning student rendering challenge entries 3drender.com – Three D lighting and rendering including challenges The Science of Rendering Photorealistic CGI […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]

Animation Process Diary

What is Animation? Animation is not necessarily the re-creation of living things; it can be the exaggeration of living things to create more vivid forms. Animation shows us change over time, which could be the position, size, colour or shape. It uses the principle of persistence of vision, such as the Zoetrope to create the illusion […]

Tutorials, Magazines, Links and Resources

  The information originally posted here can now be found via this link, heading Tutorials, Magazines, Links and Resources on the dropdown menu.  https://therese3d.com/tutorials-magazines-links-and-resources/        

3D and VFX

  WORLD VFX DAY 2026 VFX in 2021: What Works, Who Works & What’s Changing Forever Creating a High Quality VFX Sequence on a Budget Tutorial – Creating a Stylized CG Scene In this tutorial, I walk through the process of creating a stylized CG scene from scratch. I cover: The order of steps I […]

Post Production

‘It is so important that we see things that are about us, that talk to us, that make us think about our lives’ Gillian Armstrong, The Age, 18 September 2017 Cloud editing costs demystified The Biggest Bloopers and Editing Errors That Have Been Caught in Major Films Throughout the Years When it comes to film […]