Tag Archives: software

Virtual Reality, Augmented Reality, Games and such things

  Metaverse: Open for business? Virtual Production Primer  |  A look at the key terms and concepts involved in virtual production XR What Is XR, and How Is It Radically Transforming Industries? Autodesk to Acquire The Wild, Extended Reality (XR) Solutions Provider for Immersive and Collaborative Workspaces for Design and Construction VR VR VIRTUAL REALITY […]

Drawing, Design and Creativity

DESIGN Composition refers to the layout of the different elements for the overall scene, using suitable sizes and positions of different images and assets. White space is not necessarily a white colour – it is any blank space and can be used effectively to emphasise key parts of the graphic.  Creating a frame and sequence that […]

Compositing

Compositing is the process of putting back together elements of a shot or scene that have been rendered separately.  These layers give the compositor the ability to alter elements when finishing before integrating and bringing them together in the final image.  In the Post-Production Visual Effects Industry, compositing is a vital step to achieving final, […]

Dynamics

MY  REFERENCE  FOR  LEARNING and SOME RESOURCES I’M COLLECTING ALONG THE WAY Maya’s node based architecture, nodes with attributes that are connected gives Maya its flexible procedural qualities.  Each node performs some operation on the data that is passing through it with each node having attributes to accomplish a specific task. Dynamics is the complex […]

Programming

    Decode Programming with our Beginner’s Guide w3schools.com: The language for building web pages Women Who Code:  Sydney and Meetup Sydney Python User Group (SyPy) Monthly Meetup EAT 3D Autodesk Maya Scripting – An introduction and Applications Luiz Kruel LEARN COED the HARD WAY  THE NEW BOSTON LESTER BANKS:  LEARN ARTIST FRIENDLY PYTHON FOR MAYA […]

Rendering Process Diary

Lighting my first project.  A Mechanical Arm which must be fixed to a stationary position. The phong shader I chose for the walls, when adding lights there was an unnatural reflection. Changing the shader to a Lambert in the Attribute Editor solved this problem, not realise how different the shader textures would look with the […]

Lighting and Rendering

This post is made up of information that I have collected and continually adding to along my journey about lighting, shaders, rendering. Top 10 reasons to take part in student rendering challenges What judges look for in winning student rendering challenge entries 3drender.com – Three D lighting and rendering including challenges The Science of Rendering Photorealistic CGI […]

Texture Process Diary

3D TEXTURING PROCESS DIARY Texturing is the process of applying the surface qualities to objects such as colours and texture, assigning 2D images to 3D objects. Notes from Lanier, L., 2011. Maya studio projects. Texturing and lighting. Sybex, Indianapolis, Ind. p123 UV snapshot and bitmap texture resolutions of 512, 1024, 2048 are resolutions commonly used in […]

Tutorials, Magazines, Links and Resources

  The information originally posted here can now be found via this link, heading Tutorials, Magazines, Links and Resources on the dropdown menu.  https://therese3d.com/tutorials-magazines-links-and-resources/        

3D and VFX

  WORLD VFX DAY 2026 VFX in 2021: What Works, Who Works & What’s Changing Forever Creating a High Quality VFX Sequence on a Budget Tutorial – Creating a Stylized CG Scene In this tutorial, I walk through the process of creating a stylized CG scene from scratch. I cover: The order of steps I […]