Drawing, Design and Creativity

How Ink Is Made

Webinar Replay – Variable Concept Aft Techniques for Game Environments with Ken Fairclough


AREA Artist of the Year Jorge Baldeón

Behind the scenes of the BBC Winter Olympics animation

The BBC has been building up to the start of its 2018 Winter Olympics coverage in the UK with a campaign centred around a distinctive animation. Called ‘The Fearless are Here’, the campaign is the creation of creative agency Y&R Londonand animators Smith & Foulkes at Nexus Studios.



Off the Record







The understanding of all creatures is relative to their field of perception, involving illusion, confusion and delusion creating their reality.  Maya is the illusory creative force of the supreme lord.

Life is about how we perceive things and in our images we may want to keep it clean and simple, not loading it down with information, have a point of focus, an area of interest where we are directing the audience and creating the emotion of the moment.

What is the best way to present the information.

When we are creating our visions we think doubt the mood, style, patterns of light, textural references, camera moves, simplicity, clarity, colour, structure, balance and creating depth with things such as additive keying, blurs, transparency and opacity.  We can colour code different elements to tie them together, soften edges and use vignetted edges.

Using all of this to create and control why types of information are available and how we present our vision.


The thing is all of this stuff has now become our reality.



SAUL BASS film title designer, HENRY DREYFUSS industrial designer AM CASSANDRA poster designer, FRANK LLOYD WRIGHT architect, BENTON fashion retailer and magazine publisher, MAN RAY photographer, STEVE WOZNIAK computer designer, JOSHUA DAVIS, web designer, JAMIE REID graphic designer, JONATHAN BARNBROOK graphic designer, ADJUSTERS MEDIA FOUNDATION culture jammers, MAMBO design collective, EL LISSITZKY graphic designer and typographer, BAUHAUS art and design school, WOLFING WEINGART typographer, COCO CHANEL fashion designer, ALEX ISSIGONIS car designer, JOE COLOMBO industrial designer and architect, SONY electronics company, MARY QUANT fashion designer, NARC NEWSON industrial designer, NEVILLE BRODY graphic designer, PHILLIPS STARCK industrial designer and architect, RAYMOND LOEWY industrial designer, CHARLES and RAY EAMES architects and furniture designers, WALTER BURLEY GRIFFIN and  MARION MAHONY architects, GRANT and MARY FEATHERSTONE furniture designers, GILBERT and GEROGE artists, FRITZ LANG film director, ROBERTO BURIE MARS landscape designer, JOHANNES ITTEN design teacher, LE CORBUSIER architect.

OPTICAL  ILLUSIONS:  The Lie of the Eye

How easily we deceive ourselves with the mind-bending history of visual or optical illusions.  Is the opposite to illusion reality? Is what we think to be real an illusion? The paradoxical nature of illusion. We have learnt to see things with perspective, the Renaissance painting using perspective that we have become familiar with, we assume to know what we see.

VICTOR VASARELY  ( Vonal Stri), MC ESCHER, RENE MAGRITTE, SALVADOR DALI, WACHOWSKI BROTHERS:  The Matrix,  Morpheus as we do not separate the possible from the impossible.

People running from the cinema because the train was coming straight for them, they took the illusion to be true.  The world has become illusion through the non-reality of media and communication, no absolute truth, just different versions of reality in our minds. The rules can be bent, the contradictions to our reality.

LESSON BUCKET:  Brett Lamb is a media educator and writer. He is co-author of Heinemann Media, a regular contributor to the magazine Screen Education and maintains the media education website www.lessonbucket.com. Throughout his career, Brett has presented workshops and seminars on topics as diverse as comic books, film noir, superhero narratives, social networking, action movies, filmmaking, Final Cut Pro and VCE Media. He has worked for the Victorian Curriculum and Assessment Authority (VCAA), Australian Curriculum, Assessment and Reporting Authority (ACARA), the Australian Institute for Teaching and School Leadership (AITSL) and the Intellectual Property Awareness Foundation (IPAF). He currently works for East Doncaster Secondary College.

AREA  AUTODESK The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.

AGDA Design Awards 2017

Reverse-Engineering a Genius (Has a Vermeer Mystery Been Solved?)

Deviant Art:  a devious collection of undiscovered artists waiting to be found

Japan’s New Satellite Captures an Image of Earth Every 10 Minutes

What’s in a Font? How Fonts Can Define Your Design  You’ve been asked to design something. Maybe it’s a flyer advertising your company’s next seminar. Maybe it’s the invitations to your friend’s wedding. You know what you want the project to look like. You know what tone you want to convey, but for some reason your ideas aren’t coming across in the final design.  If this sounds familiar, take a look at your fonts.

James Gurney webblog

James Gurney youtube


by Adolf Schaller and Donna Tracy at Griffith Observatory in the Gunther Depths of Space Exhibit




How to create an animated scene

ACMI  Shaun Tan’s The Lost Thing:  From book to film

ACMI Shaun Tan – The Lost Thing

Set in a city overrun by bureaucracy, Shaun Tan’s picture book The Lost Thing tells the story of a boy who befriends a strange creature that doesn’t fit any of the available pigeon holes.  Melbourne-based production company Passion Pictures Australia invited Shaun to direct an animated version of The Lost Thing. Several years later, the Oscar®-winning short film emerged.  Shaun Tan discusses aspects of his work and the collaboration with Passion Pictures to make the animated version of his book.

Shaun Tan Educational Resource

ryoji ikeda studio

Ballistic Publishing

CONCEPT ART Bechance with Danny Australia.  Cartooning, Character Design and Illustration

CONCEPT ART with THE FLYING DUTCHMAN  Art and Illustration by Hendrik Gericke

How to trace Using Only Tracing Paper and Lead Pencil for Visual Artists

Steven SahlbergGraig MullinsRyan ChurchPascal BlanchéStephan MartiniereJohn Berkley,  Syd MeadRalph McQuarrieH.R. TigerDaniel Dociu,  Jim BurnsRoger Dean

MOOMIN Creators of the new Moomin animated TV series explain its unique look

How to make your character design illustrations more realistic

Poulain Fanny is a digital illustrator from Paris. She loves creating realistic worlds and characters and in this article she provides some great insight on how to add realism to your own artwork.  I would describe my inspiration process as a melting pot between my own universe which I have been creating for the past 13 years and things that I have always loved like video games, movies, books and artists. Sometimes, I have a precise idea of what I want to draw , but most of the time I just let my imagination take the lead.  For this character, I wanted to create something inspired by the Victorian Era which I’ve always admired but adding a twist of modernity with big and strange shape.

Beautiful concept art released ahead of the new Moomin animated series for TV garnered a lot of excitement, including from ourselves.  But it wasn’t enough – we wanted to find out more about the overall aesthetic of the series, based on Finnish illustrator and writer Tove Jansson’s original novels.

Confessions from a Realist Portrait Artist

Before starting a new piece, I compare my previous portrait to the photo reference and pinpoint what I could improve more on. From this, I’ve noticed quite a large improvement in my work.

NATIONAL GALLERY OF AUSTRALIA  Delving Into the Photoreal World of Disney’s ‘Jungle Book’ Remake


So. Algorithms Are Designing Chairs Now

Location scouting for Hacksaw Ridge: Interview with Edward Donovan

Glitch Art using displacement with Jeremy Nealis

Create Concept Art for VR

One of the greatest projects I have had the opportunity to work on was TerraChi – A VR meditation experience.  I worked collaboratively with a team as the lead concept artist. This project was mentored under the guidance of the UTS Animal Logic Academy.  A lot of inspiration came from ancient Chinese temples, structures, and landscapes. My first task was to create initial sketches and concepts of what TerraChi could look like and be. And with help from colleagues, we set out to define the art style of the game.

Creating Comics Using Photoshop Brushes

Learn how illustrator Daniel Presedo has perfected the use of digital painting tools to create comic illustrations. Even as a child, Daniel was always drawing. His transition to digital art has been a search for marrying his love for sketchbooks with the necessity of digital execution. “I realized I was trying to marry basic, analog artwork with electronic work, and at the same time, trying to make it less obvious that I was using electronics over analog work,” Daniel says. “But I’ve always, always used Photoshop and the tools there in some form. I found balance in discovering how to still have an authentic signature in my digital work. There’s nothing wrong with digital. It’s a beautiful canvas too.”

Bringing Color to Comics: An Interview with Alex Sinclair

Photoshop is one of those programs leveraged by a huge variety of artists and creatives to tap into their passions and assorted disciplines. In Alex Sinclair’s case, that passion is color, brought to life through Photoshop and the collaborative world of comics.  This wildly talented comic book colorist is known for his work with comic greats like Jim Lee and Scott Williams. On the heels of Comic-Con, we caught up with Alex to discuss his colorful career and collaborations.

How we made it: Long Winter Studios’ 10 facts on “Wall of Death”

To celebrate the release of Maya 2018, Long Winter Studios crafted the short film “Wall of Death,” featuring the best of Maya’s animation and modeling workflows. Here’s a peek at what inspired them and powered them through the process, from concept to final renders.


I was born in Melbourne, Australia. Received my BA in Photography with distinction at RMIT in 1994 and started my professional art career matte painting on The Fifth Element and Red Corner at Digital Domain in 1996. I have matte painted for Farscape the TV series, The Lord of the Rings films 1 & 2 and most recently completed concept art for the films, The Wolverine, Maze Runner, Unbroken, Gods of Egypt and Alien: Covenant.  My real passion is painting science fiction in traditional oil paint however.

Everything I’ve learned in the film industry I’m now applying to my own vision which is very exciting. I’d be happier if my painting skills could catch up to that vision though! My current SF oil paintings reflect the desire I had to paint traditional matte paintings which I never got the chance to do professionally. Oil painting now allows me to extend beyond just the environment imagery and begin to tell stories set in these worlds.

CG Society  | CG Spectrum | Rebus Farm


Dennis Iversholt September 2018 Artist of the Month and Gallery

REBUS FARM  Render Services 3D Artist of the Month

The Foundry Session: It’s Not Rocket Science – link

Links for

Digital, Painting: Tips, Tricks and head_tutorialFeng Zhu Design

Artist Spotlight: Tianyi Zhu



The Golden Key by Jonathan Quintin



Founded as a German art school in 1919, Staatliches Bauhaus—commonly known simply as Bauhaus—would remain in operation for only 14 years before closing under pressure from Germany’s Nazi regime. Nonetheless, the school’s ideology and founding principles lived on in the Bauhaus movement, which had a monumental impact on art across a spectrum of disciplines, from architecture to graphic design to typography. And now, in 2018, working at one of the original Bauhaus school buildings in Dessau, Germany, renowned typographer Erik Spiekermann and a team of design students have created digital typefaces based on type sketches and fragments that were hand-drawn at the school in the 1920s and 1930s—and these typefaces are coming to Adobe Typekit.

Showcase & Discover Creative Work

GRAPHIC DESIGNER GOO-RYONG KANG: FINDING THE LOST MEANING OF LETTERS  The South Korean designer Goo-Ryong Kang is fascinated by letterforms—primarily the letters of Hangeul, the Korean alphabet, though he often works with other alphabets—and in his designs, letters and images are combined in unique, expressive ways. We met up with Kang at Seoul’s National Hangeul Museum. On the third floor, a special exhibition introducing Kang’s works, titled Hangeul Design: Prototypes and Future of the Korean Alphabet, was underway.

Vanseo Design

AFTRS:  Composition and the Elements of Visual Design

Art Appreciation:  the principles of design

Art Design and Visual Thinking

Art Layers:  Repetition and Leftovers

Classic Elements of Visual Design

Why do Colours have a Visual Weight

DESKTOP The Culture of Design

Do Colours have Weight

Design of Balance and Symmetry

Design Instruct

Design Principles and Elements:  part 2 balance

Design Principles:  Smashing Magazine

Digital Visualisation

Electric Living Home: Principles of Design

Elements and Principles of Visual Design

Examples of Principles of Design

Examples of Design Principles

Go Media

Graphic Design Principles : the keys to graphic success

Ian Wright Travel Photography:  Design Elements

Man Aleaf’s EGD Blog;  Principles of Design

Mrs Cook’s Art Class:  Principles of Design

NHS Designs

SFCC Graphic Design and TUTORIALS

Seven Design Components

7 Basic Design Principles Examples

Smashing Magazine:  Design Principles

Spoon Graphics

Paul Klee’s Personal Note Books

Principles of Design: Scale and Proportion

Principles of Repetition and Pattern

Principles of Design

Principles of Good Design

Principles of Design

Rhythm;  basic principles of design

Visual Literacy: Design Principles

Yellowtrace Design


John Berger / Ways of Seeing , Episode 1 (1972)

John Berger and Susan Sontag / To Tell A Story (1983)

John Berger About Time

Hung in Time: John Berger draws Tilda Swinton


Blotted Line Lesson from The Andy Warhol Museum

Alan Watts & David Lindberg – Why Your Life Is Not A Journey

Nephtali » by Glen Keane

Painting Rajah from “Aladdin” in Photoshop

William Kentridge on His Process

Introducing: Marmoset Hexels

The NeoLucida is a drawing aid and a modern reinterpretation of the camera lucida, trace what you see. 

Intro to Environment Art with Andres Rodriguez

Edge of Tomorrow – End Credits: Preview (2014) | SD

The Artist: Josh Ellingson

Bill Shannon Wearable Video Mask


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