How Ink Is Made
Webinar Replay – Variable Concept Aft Techniques for Game Environments with Ken Fairclough
The teapot quickly became a beloved staple of the graphics community. Teapot after teapot graced the pages and covers of computer graphics journals. “Anyone with a new idea about rendering and lighting would announce it by first trying it out on a teapot,” writes animator Tom Sito in Moving Innovation. “We saw the teapot rendered as if made of alabaster, red brick, leopard skin, and animal fur.” Most famously, a 1987 paper introduced an image casually described as the five Platonic solids plus the “newly discovered Teapotahedron.
Computers are becoming rather versatile copycats, thanks to deep-learning algorithms. Just last year, researchers “trained” machines to transfer the brushstrokes of iconic artists onto any still image. Now, Manuel Ruder and a team of computer scientists from the University of Freiburg in Germany have taken the technology a step further: They’re altering videos. The team’s style transfer algorithm makes clips from Ice Age or the television show Miss Marple appear as living paintings crafted by the likes of Van Gogh, Picasso or any other artist. And the results speak for themselves.
The 21st century has started. A while for some but not too long for most. There is a “new” industry on the rise of digital entertainment and we are part – actually in the center of it. The moment you create content you are the brought media and sucked into their new rules. In the last years of our digital age there is a shift coming. Like the highly effective production model of standardizing assembly lines which made Henry Ford changing our ways to produce consumable goods. We experience a never seen connectivity through the internet and the shareness of digital files. Your craft can reach millions of people which in return means you are competing with millions of artists.
Love it or hate it, the high tech world of VFX is necessarily interweaved with IT – and consequently, all of the complexities that come with it. That’s why when handling this unavoidable business element, two very different camps tend to exist within the industry.
First you have the artist who would prefer to simply use IT infrastructure as a means to an end. If something goes wrong, this individual’s first instinct is, rightly, to call support versus tinkering. Then there are those who thrive on IT – the tech-geeks who absolutely love getting their minds and hands deep into the machinery. These individuals are happy to maintain the long tradition of “building your own” solutions to adapt to project demands – a tradition that keeps the industry proudly cutting edge, and that’s led to some of its most prized products.
The BBC has been building up to the start of its 2018 Winter Olympics coverage in the UK with a campaign centred around a distinctive animation. Called ‘The Fearless are Here’, the campaign is the creation of creative agency Y&R Londonand animators Smith & Foulkes at Nexus Studios.
Creative blocks can happen to anyone and are pretty common, so don’t beat yourself up if you find yourself stuck. We’re lucky to live in an age where we have unprecedented wealth of ideas and visual information shared online, not to mention there’s also a bunch of handy creative tools on the ‘net. We’ve found some of the best of them to help you get inspired, brush up on your skills and work through any pesky blocks you may have. Even if you’re not working on a project right now, have a look through and see what’s out there – you never know, it may help you down the track!
Digital catalogue of the 21st Biennale of Sydney, SUPERPOSITION: Equilibrium & Engagement. The catalogue includes a post-exhibition essay by Artistic Director of the 21st Biennale of Sydney, Mami Kataoka, detailing her curatorial methodology. Importantly, it provides a visual record of all works in the exhibition by the 69 participating artists and artist collectives across all venues. We are also pleased to include an essay by Professor Terry Smith on the history of the Biennale of Sydney in the 1970s and 1980s. Publishing the catalogue in a free digital version, reflects the commitment of the Biennale of Sydney to free access, for all. For those who wish to acquire a copy of the limited print edition, this will be available for purchase in the New Year. As 2018 draws to a close, we are proud to reflect on the success of the 21st Biennale of Sydney, which attracted visitation of over 850,000, the highest level in its 45-year history.
With warm wishes,
Off the Record
DETERMINE THE FUTURE” Robert L Peters
The understanding of all creatures is relative to their field of perception, involving illusion, confusion and delusion creating their reality. Maya is the illusory creative force of the supreme lord.
Life is about how we perceive things and in our images we may want to keep it clean and simple, not loading it down with information, have a point of focus, an area of interest where we are directing the audience and creating the emotion of the moment.
What is the best way to present the information.
When we are creating our visions we think doubt the mood, style, patterns of light, textural references, camera moves, simplicity, clarity, colour, structure, balance and creating depth with things such as additive keying, blurs, transparency and opacity. We can colour code different elements to tie them together, soften edges and use vignetted edges.
Using all of this to create and control why types of information are available and how we present our vision.
2D artists which do the daily/weekly/monthly challenge topic
MODERN ART SHORTHAND
The thing is all of this stuff has now become our reality.
DUCHAMP, MARC, MALEVICH, MONDRIAN, MIRO, ARP, KLEE, KANDINSKY, BRACK, WHITELY, CHRISTO, MAGRITTE, LIECHTENSTEIN, WARHOL, POLLOCK, STELA, ARKLEY, DOONS, GOLDSWORTHY.
PIONEERS, REBELS, REVOLUTIONARIES, MINIATURISERS, ROCK STARS, PARTNERS and VISIONARIES
SAUL BASS film title designer, HENRY DREYFUSS industrial designer AM CASSANDRA poster designer, FRANK LLOYD WRIGHT architect, BENTON fashion retailer and magazine publisher, MAN RAY photographer, STEVE WOZNIAK computer designer, JOSHUA DAVIS, web designer, JAMIE REID graphic designer, JONATHAN BARNBROOK graphic designer, ADJUSTERS MEDIA FOUNDATION culture jammers, MAMBO design collective, EL LISSITZKY graphic designer and typographer, BAUHAUS art and design school, WOLFING WEINGART typographer, COCO CHANEL fashion designer, ALEX ISSIGONIS car designer, JOE COLOMBO industrial designer and architect, SONY electronics company, MARY QUANT fashion designer, NARC NEWSON industrial designer, NEVILLE BRODY graphic designer, PHILLIPS STARCK industrial designer and architect, RAYMOND LOEWY industrial designer, CHARLES and RAY EAMES architects and furniture designers, WALTER BURLEY GRIFFIN and MARION MAHONY architects, GRANT and MARY FEATHERSTONE furniture designers, GILBERT and GEROGE artists, FRITZ LANG film director, ROBERTO BURIE MARS landscape designer, JOHANNES ITTEN design teacher, LE CORBUSIER architect.
OPTICAL ILLUSIONS: The Lie of the Eye
How easily we deceive ourselves with the mind-bending history of visual or optical illusions. Is the opposite to illusion reality? Is what we think to be real an illusion? The paradoxical nature of illusion. We have learnt to see things with perspective, the Renaissance painting using perspective that we have become familiar with, we assume to know what we see.
People running from the cinema because the train was coming straight for them, they took the illusion to be true. The world has become illusion through the non-reality of media and communication, no absolute truth, just different versions of reality in our minds. The rules can be bent, the contradictions to our reality.
LESSON BUCKET: Brett Lamb is a media educator and writer. He is co-author of Heinemann Media, a regular contributor to the magazine Screen Education and maintains the media education website www.lessonbucket.com. Throughout his career, Brett has presented workshops and seminars on topics as diverse as comic books, film noir, superhero narratives, social networking, action movies, filmmaking, Final Cut Pro and VCE Media. He has worked for the Victorian Curriculum and Assessment Authority (VCAA), Australian Curriculum, Assessment and Reporting Authority (ACARA), the Australian Institute for Teaching and School Leadership (AITSL) and the Intellectual Property Awareness Foundation (IPAF). He currently works for East Doncaster Secondary College.
AREA AUTODESK The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
What’s in a Font? How Fonts Can Define Your Design You’ve been asked to design something. Maybe it’s a flyer advertising your company’s next seminar. Maybe it’s the invitations to your friend’s wedding. You know what you want the project to look like. You know what tone you want to convey, but for some reason your ideas aren’t coming across in the final design. If this sounds familiar, take a look at your fonts.
by Adolf Schaller and Donna Tracy at Griffith Observatory in the Gunther Depths of Space Exhibit
The City of Kingston boasts a vibrant arts and cultural scene, hosting a variety of arts spaces, arts and cultural organisations and services, professional and non-professional artists, creative industries and arts workers. Kingston Arts aims to build on these strengths, increase the profile and support of creative industries within the community and foster more opportunities for creative engagement and cultural tourism.
Set in a city overrun by bureaucracy, Shaun Tan’s picture book The Lost Thing tells the story of a boy who befriends a strange creature that doesn’t fit any of the available pigeon holes. Melbourne-based production company Passion Pictures Australia invited Shaun to direct an animated version of The Lost Thing. Several years later, the Oscar®-winning short film emerged. Shaun Tan discusses aspects of his work and the collaboration with Passion Pictures to make the animated version of his book.
Steven Sahlberg, Graig Mullins, Ryan Church, Pascal Blanché, Stephan Martiniere, John Berkley, Syd Mead, Ralph McQuarrie, H.R. Tiger, Daniel Dociu, Jim Burns, Roger Dean
Poulain Fanny is a digital illustrator from Paris. She loves creating realistic worlds and characters and in this article she provides some great insight on how to add realism to your own artwork. I would describe my inspiration process as a melting pot between my own universe which I have been creating for the past 13 years and things that I have always loved like video games, movies, books and artists. Sometimes, I have a precise idea of what I want to draw , but most of the time I just let my imagination take the lead. For this character, I wanted to create something inspired by the Victorian Era which I’ve always admired but adding a twist of modernity with big and strange shape.
Beautiful concept art released ahead of the new Moomin animated series for TV garnered a lot of excitement, including from ourselves. But it wasn’t enough – we wanted to find out more about the overall aesthetic of the series, based on Finnish illustrator and writer Tove Jansson’s original novels.
Before starting a new piece, I compare my previous portrait to the photo reference and pinpoint what I could improve more on. From this, I’ve noticed quite a large improvement in my work.
One of the greatest projects I have had the opportunity to work on was TerraChi – A VR meditation experience. I worked collaboratively with a team as the lead concept artist. This project was mentored under the guidance of the UTS Animal Logic Academy. A lot of inspiration came from ancient Chinese temples, structures, and landscapes. My first task was to create initial sketches and concepts of what TerraChi could look like and be. And with help from colleagues, we set out to define the art style of the game.
Learn how illustrator Daniel Presedo has perfected the use of digital painting tools to create comic illustrations. Even as a child, Daniel was always drawing. His transition to digital art has been a search for marrying his love for sketchbooks with the necessity of digital execution. “I realized I was trying to marry basic, analog artwork with electronic work, and at the same time, trying to make it less obvious that I was using electronics over analog work,” Daniel says. “But I’ve always, always used Photoshop and the tools there in some form. I found balance in discovering how to still have an authentic signature in my digital work. There’s nothing wrong with digital. It’s a beautiful canvas too.”
Photoshop is one of those programs leveraged by a huge variety of artists and creatives to tap into their passions and assorted disciplines. In Alex Sinclair’s case, that passion is color, brought to life through Photoshop and the collaborative world of comics. This wildly talented comic book colorist is known for his work with comic greats like Jim Lee and Scott Williams. On the heels of Comic-Con, we caught up with Alex to discuss his colorful career and collaborations.
To celebrate the release of Maya 2018, Long Winter Studios crafted the short film “Wall of Death,” featuring the best of Maya’s animation and modeling workflows. Here’s a peek at what inspired them and powered them through the process, from concept to final renders.
I was born in Melbourne, Australia. Received my BA in Photography with distinction at RMIT in 1994 and started my professional art career matte painting on The Fifth Element and Red Corner at Digital Domain in 1996. I have matte painted for Farscape the TV series, The Lord of the Rings films 1 & 2 and most recently completed concept art for the films, The Wolverine, Maze Runner, Unbroken, Gods of Egypt and Alien: Covenant. My real passion is painting science fiction in traditional oil paint however.
Everything I’ve learned in the film industry I’m now applying to my own vision which is very exciting. I’d be happier if my painting skills could catch up to that vision though! My current SF oil paintings reflect the desire I had to paint traditional matte paintings which I never got the chance to do professionally. Oil painting now allows me to extend beyond just the environment imagery and begin to tell stories set in these worlds.
- Gallery Autodesk | The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
- A DAY IN THE LIFE OF A TECH LEAD AT NAUGHTY DOG, with CHRISTOPHE DESSE
- Concept Art Breakdown by Kamila Szutenberg
- Working With the Five Basic Types of Concept Artists.
- EXPOSÉ – THE PAST, THE PRESENT AND THE FUTURE
- CG Cookie: THE IMPORTANCE OF REFERENCE
- ARTIST INSIGHT: YINXUAN LI DEZARMENIEN
- ASHLEY WOOD
- http://www.cgsociety.org/news/article/2493/warrior-s-pilgrimage-breakdown-by-arif-pribadiWARRIOR’S PILGRIMAGE BREAKDOWN BY ARIF PRIBADI
- THE BEGINNING STAGES OF BLACKBEARD, WITH PETER ZOPPI
- 3 ESSENTIAL TIPS FOR DIGITAL PAINTING OF A FANTASY SCENE, WITH DONGJUN LU
- AN INTERVIEW WITH MATT RHODES, LEAD CONCEPT ARTIST AT BIOWARE
- AN INTERVIEW WITH DESIGNER & DIRECTOR ASH THORP
- HOW ‘THE JUNGLE BOOK’ BROKE GROUND AT MPC AND HOW IT HINTS AT FUTURE ROLE OF ANIMATOR
- CREATING CHARACTERS for AAA GAMES, with RENAUD GALAND
- IMPORTANT LOOKING PIRATES on WESTWORLD
- HANZO- AN INTERVIEW WITH 3D ARTIST, YINGBIAO HAN
- CREATING AND DEVELOPING AS A LEAD ASSET ARTIST AT THE MILL WITH KRYSTAL SAE EUA
- BEING A CHARACTER ARTIST IN THE AAA GAMES INDUSTRY, WITH HONG CHAN LIM
- DESIGNING KING KONG: SKULL ISLAND WITH EDDIE DEL RIO
- INTERPRETING 2D CONCEPTS INTO 3D DESIGNS, WITH CLAUDIO SAAVEDRA
- CONCEPT DESIGNING IN 3D WITH EDON GURAZIU
- 4 TIPS FOR IMPROVING YOUR MYTHICAL CREATURE DESIGNS, WITH SAM SANTALA
- CREATING 3D MECHANICAL DESIGNS: QUICK TIPS FOR DESIGNING AWESOME ROBOTS, WITH CHRISTOPHE LACAUX
- CRAFTING INTRICATE CONCEPTS: A CONVERSATION WITH ELIJAH MCNEAL
- A JOURNEY THROUGH THE COLORFUL CONCEPTS OF GEOFFREY ERNAULT
- EXPLORING THE WORLD OF EN, WITH OLIVIER TOSSAN
- DYNAMIC LIGHTING | A HOW-TO BY IGOR BRAULIO
- EDDIE DEL RIO ON THE REALITIES OF BEING A CONCEPT ARTIST
- PHOTOREALISM AND 3D PORTRAITURE, A CONVERSATION WITH IAN SPRIGGS
- ASK AN ART DIRECTOR
- MIKE CORRIERO SHARES HIS EXPERIENCE AS A FREELANCE CONCEPT ARTIST
- FILMS, GAMES AND EDUCATION WITH JERAD MARANTZ
- METHOD SETS WAKANDAN SHOWDOWN IN ‘BLACK PANTHER’
- THE ART OF BLACK PANTHER BY CGMA INSTRUCTORS
- PORTFOLIO HIGHLIGHTS WITH NICK HIATT
- THE EVOLVING ARTIST | ARI RUBENSTEIN INTERVIEW, PART ONE
- DARK BEAUTY BY BILLELIS
- FANTASTIC BEASTS: THE CRIMES OF GRINDELWALD – BACK TO HOGWARTS FEATURETTE
- The Importance of Visual Storytelling | Arem Kim Interview
- 3D Artist of the Month October 2018: Fabrizio Meli
- Art Wanted! Featuring Momentum
- 3D Artist of the Month November 2018: Mikhail Buleyko
- Featuring Jörg Patrias
- Milica Martic | Digital Portrait of a 3D fashion designer
- Milivoj Popovic
- Mickael Riciotti
- The Foundry Session: It’s Not Rocket Science – link
- Working With The Five Basic Types of Concept Artist
- Dennis Iversholt September 2018 Artist of the Month
- DIGITAL DOMAIN ON THANOS: THE DEVIL IS IN THE DETAIL
- MikhailBuleyko, our 3D Artist of the Year 2018. He convinced our jury with his very detailed and astonishing ‘Rusty Skies’.
- 3D Artist of the Month January 2019: Andrea Bertaccini
- CGMA 2018 Fall Student Gallery
- Art Wanted! Featuring Peter Boardman
- Serkan Çelik February 2019 Artist of the Month
- 3D Artist of the Month February 2019: Virginlemon
- 3D Artist of the Month March 2019: Valentin Erbuke
- WINNERS of the Ring of Elysium 2D & 3D Challenge
- 3D Artist of the Month April 2019: Angela Rico
- Art Wanted! Featuring Peter Oldorf
- Vitaly Varna, talented 3D environment artist from Lithuania
- 3D Artist of the Month May 2019: Stas Vergasov
The Golden Key by Jonathan Quintin
- Design Tips for 6 Common Marketing Projects for logos, stationery, broachers, flyers, social media graphics and infographics.
- Jumpstart Your Next Project with Guided Templates for projects like invitations and promotional material.
- Browse Bechance, Be Inspired inspirational work by top designers and artists on Bechance, the world’s largest creative community.
- Create Flyers That Stand Out
- Start a flyer design from scratch
- What’s in a Font? How Fonts Can Define Your Design
- HIDDEN TREASURES: RECONSTRUCTING LOST BAUHAUS TYPEFACES
Founded as a German art school in 1919, Staatliches Bauhaus—commonly known simply as Bauhaus—would remain in operation for only 14 years before closing under pressure from Germany’s Nazi regime. Nonetheless, the school’s ideology and founding principles lived on in the Bauhaus movement, which had a monumental impact on art across a spectrum of disciplines, from architecture to graphic design to typography. And now, in 2018, working at one of the original Bauhaus school buildings in Dessau, Germany, renowned typographer Erik Spiekermann and a team of design students have created digital typefaces based on type sketches and fragments that were hand-drawn at the school in the 1920s and 1930s—and these typefaces are coming to Adobe Typekit.
GRAPHIC DESIGNER GOO-RYONG KANG: FINDING THE LOST MEANING OF LETTERS The South Korean designer Goo-Ryong Kang is fascinated by letterforms—primarily the letters of Hangeul, the Korean alphabet, though he often works with other alphabets—and in his designs, letters and images are combined in unique, expressive ways. We met up with Kang at Seoul’s National Hangeul Museum. On the third floor, a special exhibition introducing Kang’s works, titled Hangeul Design: Prototypes and Future of the Korean Alphabet, was underway.
Design Principles: Smashing Magazine
Smashing Magazine: Design Principles
SOME RECOMMENDED BOOKS
- Simplified Drawing for Planning Animation – Wayne Gilbert
- Dynamic Figure Drawing – Burne Hogarth
- Basic Principles of Design – Manfred Maier
- The Natural Way to Draw – Kimon Niclolaides
- The Art of Perspective Drawing – The Grumbacher Library
- Judith Baker Author The Oo in Uluru is a fun Australian themed phoneme story that teaches young readers about the long vowel Oo and where they can find it in different words. Set in the Uluru-Kata-Tjuta National Park, a young girl explores the spectacular wildlife and nature of the Anangu. Beautifully illustrated by Janie Frith the rich colours and vibrant use of multi-media enhance the magical experience of Uluru
Thomas Campi MACARONI! “The touching story of a child, Romeo, getting to know his grandfather, Ottavio, an Italian immigrant living in Belgium. But there are some surprises in store for Romeo during his visit. Ottavio , beneath his old, grouchy exterior, conceals the hard life he has led, full of suffering and sacrifice. It started off as just a short holiday to a grey Belgian town. But this holiday turns into an opportunity for three generations of men to lift the silence that surrounds them. A touching story about Italian immigration, coal mining, communication between the generations and the difficultly in talking when you’ve spent your whole life in silence.” http://www.dupuis.com/macaroni/bd/macaroni-macaroni/63978
John Berger / Ways of Seeing , Episode 1 (1972)
John Berger and Susan Sontag / To Tell A Story (1983)
John Berger About Time
Hung in Time: John Berger draws Tilda Swinton
Rear Window – JOHN BERGER WRITER, PAINTER, ART CRITIC
Blotted Line Lesson from The Andy Warhol Museum
Alan Watts & David Lindberg – Why Your Life Is Not A Journey
Nephtali » by Glen Keane
Painting Rajah from “Aladdin” in Photoshop
Introducing: Marmoset Hexels
Glen Keane – Step into the Page
Ira Glass on the Creative Process (www.getoutthebox.org)
The NeoLucida is a drawing aid and a modern reinterpretation of the camera lucida, trace what you see.
John Berkey – Sci-Fi Artist
Edge of Tomorrow – End Credits: Preview (2014) | SD
The Artist: Josh Ellingson
Bill Shannon Wearable Video Mask
OTHER DESIGN AREAS
ZANOTTA Product Design