Tag Archives: technical
Photography
ALSO MY CAMERA, LIGHTING AND MOTION CAPTURE POST Some ideas for my venture into photography, not sure where or how to start. There is so much information available, so many fantastic photographers. Where do I start, the camera, the shot, technical information? The story is told through the camera which is used to manipulate the […]
Rigging
MOTION BUILDER – 3D character animation software. Capture, edit, and play back complex character animation in a highly responsive, interactive environment. Work with a display that’s optimized for both animators and directors. ADVANCED SKELETON Advanced Skeleton can create rigs with unlimited body configurations, 3 heads, 5 legs, 100 fingers, & anything goes. Not only creatures, but you […]
Texturing and Shading
SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes that define the shader. TEXTURES give objects relevance to their surroundings, believability, quality. Textures are applied to shader […]
Colour
Colour is how we perceive the difference in the wavelengths of light. There are three primary colours of light, red, green and blue. At the heart of colour theory is the colour wheel, which was created in the late 17th century by Sir Isaac Newton. Best known for his physics breakthroughs, Newton mapped the colour spectrum […]
Modelling Process Diary
MODELLING and SCULPTING Meet the Experts: Pixar Animation Studios, The OpenSubdiv Project The Art of Anatomy: Sculpting and Rendering Techniques for Creating a Lifelike 3D Model fantasy creature Oswyn “The lone wolf” Tyler, The Creator (Realtime Character Modeling/Rendering) Two dimensional is having width and height but no depth. Three dimensional is having width, height and […]




