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Trimming, hides the other object. Duplicate the curve and creating a lofted surface.
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Intersecting surfaces creating a new curve where the two surfaces interest.
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Selecting open edges, isoparms of two surfaces creating a loft between them.
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Lofted surface’s hulls adjusted making the new shape.
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the resulting curve from the intersecting surfaces, the other sphere has been hidden
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Fillet surfaces to bridge gapes between surfaces.
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Adjusting CVs, lining up the shape with the reference.
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Railed surface, the profile curve between to curves.
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Detached sections of a NURBS sphere creating a new surface.
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Adjusting the shape of the rebuild, profile curve
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Creating the brail surface. First selecting the profile curve, then the first and second rail curves.
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Loft created between the inside edges, then adjust the hulls to match the reference.
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Adjusted hulls of the lofted surface.
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Adjusting Cvs of the lofted surface.
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All the parts starting to come together.
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The supplied finished helmet.
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model reference set as image planes, front and side views and visible in perspective.
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Started with the technique – box modelling.
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Looking at tool settings to begin adjusting vertices for the basic shape.
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Soft select to move vertices for the front view’s basic shape.
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Adding edge loops then using new vertices to continue shaping the torso.
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Extruding faces to make a depression for the arms and helmet.
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Divisions with the extrude tool.
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Depressions for the arms and helmet.
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Selecting faces for deleting.
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Deleted faces
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Extruding when the object is selected, settings for Thickness and Divisions.
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Extruded faces.
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Crease Tool.
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Crease Tool used on the edges.
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Positioned the socket in the opening of the torso.
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Creating a Crease Set.
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Creating the basic shape from a pipe for the shoulder amor.
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Extrude and scale the faces.
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Mirror Cut plane and settings.
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Mirror cut geometry and nodes that have been created.
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Final shape model from the book.
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Lattice deformer to shape the geo.
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Adjusting selected lattice points to create a bend in the surface.
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Extruding faces making the extended geo.
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Soft Modification adding slight spherical bend to the surface.
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Creating the boult using two meshes.
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Curve between the two connectors.
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Extrude faces with Divisions, to make the indent.
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Combining two meshes.
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Extrude along the curve creating the tube
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Refining the shape with creasing edges.
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Curves drawn on ‘Live’ surface, extrude mesh along the curve making the tube.
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The bolt shape.
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Positioned bolt and combined with shoulder amor object.
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Creating offset curve from original curve.
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Joining the curves and shaping using CVs.
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Projecting the curve shape on another poly surface, moving CVs adjusts the projection.
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Bevel edges to round the shape.
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Round cap ON, Inputs settings adjusted.
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Edge to curve and extrude.
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Can then refine the shape.
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Revolve from the CV curve.
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Belly pleats ready for more modelling, including creasing.
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Object lined up to cut a hole in the mesh.
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CV Curve
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Converting Nurbs to Polygons.
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Hole cut by Booleans, difference operation.
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Sphere shaped and merged using a union operation.
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Starting with a cube for fabric.
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Sculpting the basic shape of the fabric.
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Refining the shape of the fabric.
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Spin a Polygon edge
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Bridge Polygons
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Number of subdivisions
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Interactive Split Tool
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Bowties
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Append a Polygon
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front
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side
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back
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Set Driven Keys to connect the controller to the blend shapes., mouth narrow.
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Set Driven Keys to connect the controller to the blend shapes., mouth wide.
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Set Driven Keys to connect the controller to the blend shapes for left and side mouth.
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Showing each side of the mouth has a different shape.
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