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Design: Visual Thinking – Integrated Project
visual arts
big dig
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007
Trimming, hides the other object. Duplicate the curve and creating a lofted surface.
Intersecting surfaces creating a new curve where the two surfaces interest.
Selecting open edges, isoparms of two surfaces creating a loft between them.
Lofted surface’s hulls adjusted making the new shape.
the resulting curve from the intersecting surfaces, the other sphere has been hidden
Fillet surfaces to bridge gapes between surfaces.
Adjusting CVs, lining up the shape with the reference.
Railed surface, the profile curve between to curves.
Detached sections of a NURBS sphere creating a new surface.
Adjusting the shape of the rebuild, profile curve
Creating the brail surface. First selecting the profile curve, then the first and second rail curves.
Loft created between the inside edges, then adjust the hulls to match the reference.
Adjusted hulls of the lofted surface.
Creating multiple curves in preparation for lofting across them.
Adjusting Cvs of the lofted surface.
All the parts starting to come together.
The supplied finished helmet.
model reference set as image planes, front and side views and visible in perspective.
Started with the technique – box modelling.
Looking at tool settings to begin adjusting vertices for the basic shape.
Soft select to move vertices for the front view’s basic shape.
Adding edge loops then using new vertices to continue shaping the torso.
Extruding faces to make a depression for the arms and helmet.
Divisions with the extrude tool.
Depressions for the arms and helmet.
Selecting faces for deleting.
Deleted faces
Extruding when the object is selected, settings for Thickness and Divisions.
Extruded faces.
Crease Tool.
Crease Tool used on the edges.
Positioned the socket in the opening of the torso.
Creating a Crease Set.
Creating the basic shape from a pipe for the shoulder amor.
Extrude and scale the faces.
Mirror Cut plane and settings.
Mirror cut geometry and nodes that have been created.
Final shape model from the book.
Lattice deformer to shape the geo.
Adjusting selected lattice points to create a bend in the surface.
Extruding faces making the extended geo.
Soft Modification adding slight spherical bend to the surface.
Creating the boult using two meshes.
Curve between the two connectors.
Extrude faces with Divisions, to make the indent.
Combining two meshes.
Extrude along the curve creating the tube
Refining the shape with creasing edges.
Curves drawn on ‘Live’ surface, extrude mesh along the curve making the tube.
The bolt shape.
Positioned bolt and combined with shoulder amor object.
Creating offset curve from original curve.
Joining the curves and shaping using CVs.
Projecting the curve shape on another poly surface, moving CVs adjusts the projection.
Bevel edges to round the shape.
Round cap ON, Inputs settings adjusted.
Edge to curve and extrude.
Can then refine the shape.
Revolve from the CV curve.
Belly pleats ready for more modelling, including creasing.
Object lined up to cut a hole in the mesh.
CV Curve
Converting Nurbs to Polygons.
Hole cut by Booleans, difference operation.
Sphere shaped and merged using a union operation.
Starting with a cube for fabric.
Sculpting the basic shape of the fabric.
Refining the shape of the fabric.
Bridge Polygons
Number of subdivisions
Interactive Split Tool
Bowties
Append a Polygon
front
side
back
Set Driven Keys to connect the controller to the blend shapes., mouth narrow.
Set Driven Keys to connect the controller to the blend shapes., mouth wide.
Set Driven Keys to connect the controller to the blend shapes for left and side mouth.
Showing each side of the mouth has a different shape.
https://knowledge.autodesk.com/support/alias-products/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Alias-Modeling/files/GUID-85418D84-B4A9-4DA8-8FDB-13C424D67C4D-htm.html
Surfaces > Birail 1 Tool
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