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Design: Visual Thinking – Integrated Project
visual arts
big dig
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Screen shot 2013-07-22 at 8.38.35 PM
colour assigned
gamma correction on the shader
reflectivity to zero on the banana
mia_material shader assigned
area light and penumbra
three point lighting
inverse square law
key light, area light
smaller scale, area light
background colour
fill light and lower intensity values
autodesk’s mental ray architectural and design visualization shader library
spot light with softer cone angle
spot light with hard edge cone angle
no back light
area light for back light
apple too shiny
apple too dull
banana with no reflective colour
banana with lighter reflecting colour
adjusted placement of texture
lost my shadow
changed reflection
the base
timing of movement
third moving joint and hand
second moving joint
ideas from the movie Ghost Shell
ideas from the movie Ghost Shell
hand
Exposure Time: 1
Exposure Time: 1/2
Exposure Time: 1/4
Exposure Time : 1/8
Exposure Time: 1/20
Exposure Time: 1/40
Exposure Time: 1/60
Exposure Time: 1/100
Exposure Time: 1/160
Exposure Time: 1/200
Blue font Alphabet g, h, i, j, k ,l made of natural banana’s leaf background.
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